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  1. #1
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    354
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.

    It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.

    They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
    (1)

  2. #2
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Asako View Post
    Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.

    It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.

    They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
    My tank was fine. The crafted gear was enough for dungeons and EX trials. I casually picked up radiant to upgrade when aglaia came out just to make life a tiny bit easier.
    (1)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Asako View Post
    Let's be fair, it's another one of those archaic systems that needs to go. Time gating for what exactly? I thought the entire purpose of the job system was to be alt friendly. It's really not. The gear is 10ilvls behind raid gear anyway so you cant get best in slot unless you raid every week or wait a bajillion weeks for them to finally uncap the savage or release the odd number patch.

    It's was absolutely miserable as a tank this tier having to wait 7 weeks to just get enough tomes for one job. Then there is also the case of the outcast melee Ninja. The only job in any role not to share accessories. For some reason it still scales with DEX instead of STR.

    They need to remove the weekly cap and just let players work away. They cant get the actual bis straigt away anyway so they have to come back for Savage lockouts. At least let people have some semblance of fun on other jobs while we wait for no reason. Game has over 12 jobs to gear now. 4-7 weeks per job you're looking around 35 weeks just to get the tome side sorted.
    They just need to come up with a better way of handling alt jobs. The time gating keeps population relatively flat throughout a patch cycle which is great for someone who plays casually like me.

    My suggestion would be that the capped tomestones would be used to purchase a "license" to be able to buy a piece of equipment for any job. Then, you can purchase the actual equipment with the non-capped Tomestones. So, I gather 850 Astronomy tomestones and purchase a "Radiant Chest License" then I can buy a Fending Chest with the non-capped tomestones and maybe later on buy a Healing one, then a Casting one.

    It keeps the overall "speed limit," where you can't quickly over gear a single job to maintain population while also giving people who play alt jobs the ability to keep all of their jobs geared at the same level, instead of needing to choose what jobs you gear up. Savage gear could be handled similarly, you get tokens to buy a license to use non-capped tomestones to purchase a piece of gear.

    It's not only important from a population balancing standpoint, it's also important to keep players' power levels relatively close together. If you didn't have some way to time gate, you'd have PF groups requiring BiS to join 2 days after the tier drops.
    (3)

  4. #4
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    The system ain't broke. It doesn't need fixing. It's been like this for years. Everyone gets a proper return on the work they put in. People need to let go of this idea that they're suffering just because they're not at the max, when they're not even doing the max content.
    (1)

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