Suggestion for a Aero/Dia rework? It's actually been on my mind for the last few days. This is mostly me playing BRD the last view weeks, but it is something worth talking about.
My suggestion is that the Aero/Dia spell should no longer be a DoT ability and should instead be something like SGE's Phlegma ability minus the healing potency that was slapped onto it. It should also be tied to the Regen spells (including Medica II's regen).
Please note, I'm just playing around with the potency and percentage numbers here, so don't take the numbering portions too literally.
Reworked Aero/Dia
- Instant Cast GCD ability
- Recast timer of 40secs
- Maximum Charges: 2
Aero: Deals wind Damage to a single target with a potency of 240.
Aero II: Deals wind Damage to a single target with a potency of 280.
At level 62, Aero II is upgraded to good old Aero III.
- The skill becomes an AoE ability like Phlegma.
- Deals wind Damage to a target and all nearby enemies around it with a potency of 350 for the first enemy and 30% less for all remaining enemies.
At level 72, Aero III is upgraded to an AoE Dia.
- I believe Dia was a multi-hitting ability in older FF titles, so that's why I suggest the spell be a AoE ability now.
- Deals light Damage to a target and all nearby enemies around it with a potency of 460 for the first enemy and 30% less for all remaining enemies.
As for how this skill ties to Regen, let's just say that for every tick of the regen timer, there is a certain chance that the recast timer for Aero/Dia will go down. Here is what it looks like.
New Trait: Gained at level 50
- Name: Don't know. Not good with naming things.
- For each tick of Regen, there will be a 50% chance the recast timer for Aero/Dia will be reduced by 8 seconds. A trait will be earned at the later levels which will increase this chance to 70%.
As for the regen coming from Medica II, the chance for this to happen has been decreased to 25%. Will increase to 30% at a later level. This is due to the fact that Medica II is a AoE regen, and to balance things out, the chance for lowering the recast timer for Aero/Dia is drastically reduced.
Again, this is something that's been on my head a lot since I've been playing BRD. And since it ties to my personal feelings that healers should be rewarded for healing, it plays out (in my head at least).