Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 74
  1. #41
    Player
    Conchoidal's Avatar
    Join Date
    Jun 2022
    Posts
    38
    Character
    Sosipolis Nerolis
    World
    Odin
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Kolsykol View Post
    Do you guys like the idea of Thin Air turning the next heal into a ogcd?
    It could be two separate buffs to avoid awkwardness ( so 1 buff removes mana cost and the other makes next heal ogcd ).
    Thin Air is just a bit boring imo?
    It'd be some more on-demand AoE ogcd healing too.
    Thin Air does seem very underwhelming compared to its previous iteration, but it doesn't necessarily require an entirely new mechanic to make it more useful. I don't really think that the oGCD trait is really relevant to its primary usage as an MP management/recovery ability, but perhaps changing it to reduce the MP cost of the next two spells would make it slightly better (4 MP-free GCDs every 120s compared to the 4.8 in ShB).

    Maybe you could even use the ability on another party member, making it have more support utility.
    (0)

  2. #42
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Conchoidal View Post
    Thin Air does seem very underwhelming compared to its previous iteration, but it doesn't necessarily require an entirely new mechanic to make it more useful. I don't really think that the oGCD trait is really relevant to its primary usage as an MP management/recovery ability, but perhaps changing it to reduce the MP cost of the next two spells would make it slightly better (4 MP-free GCDs every 120s compared to the 4.8 in ShB).

    Maybe you could even use the ability on another party member, making it have more support utility.
    I think it could give it a double purpose which would be cool, especially to sneak in Lily heals without having to stop casting Glare.
    But yeah, just reducing cost on a single spell feels a bit meh.
    (0)

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    I think it could give it a double purpose which would be cool, especially to sneak in Lily heals without having to stop casting Glare.
    But yeah, just reducing cost on a single spell feels a bit meh.
    If you let an oGCD make Misery-generating Lily heals oGCD, you will have doubled the potency-recovery from said Lily heals and introduced that much more pressure to hit Misery within its given cycles. You'd now be tuned around Misery usage instead of mostly regardless of it. Dia and/or Glare and/or Assize potency would have to be reduced to compensate.

    Moreover, Lily heals are the only reason WHM spends only 19 in 24 GCDs per minute on its filler spam, down from the usual 22 in 24. Why give us even less to use our GCDs on? Why remove the extra mobility and weave space?

    Just leave the Lily heals on the GCD. Thin Air can just remain an oGCD itself, which makes the next Cure 2, Medica, or Medica 2 into MP-less, instant, and Blood-Lily progressing casts.
    (2)
    Last edited by Shurrikhan; 07-09-2022 at 08:49 AM.

  4. #44
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shurrikhan View Post
    If you let an oGCD make Misery-generating Lily heals oGCD, you will have doubled the potency-recovery from said Lily heals and introduced that much more pressure to hit Misery within its given cycles. You'd now be tuned around Misery usage instead of mostly regardless of it. Dia and/or Glare and/or Assize potency would have to be reduced to compensate.

    Moreover, Lily heals are the only reason WHM spends only 19 in 24 GCDs per minute on its filler spam, down from the usual 22 in 24. Why give us even less to use our GCDs on? Why remove the extra mobility and weave space?

    Just leave the Lily heals on the GCD. Thin Air can just remain an oGCD itself, which makes the next Cure 2, Medica, or Medica 2 into MP-less, instant, and Blood-Liloy progressing casts.
    Not sure really how much of an increase in DPS it'd really be someone would have to crank the numbers on that, like I said tho just a suggestion to spice the damage rotation up I was interested in hearing about.
    I can see your point.

    I still think Thin Air could be more interesting like I suggested tho, I like the idea that they can progress Blood Lily too.
    I just think that Thin Air could have more fun interactions with your spells than just '' no MP ''.

    Edit: Maybe I am remembering it wrong but I think Afflatus Misery is closer to Glare in regards to value for your gcd damage-wise now than it used to be.
    I was under the impression that the difference was bigger than it is now at least.
    I think it was like 800 potency or something before but I am not 100% sure about that.
    (0)
    Last edited by Kolsykol; 07-08-2022 at 06:28 AM.

  5. #45
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    It'd be an increase of those 3 Glares per minute. Because you'll have thereby overtuned WHM's ppm by 930, their individual value will likely be nerfed and that difference decreased, but it's potent regardless. Keep in mind that a SCH dumping every possible Aetherflow into Energy Drain produces less than a single Glare's potency per minute.

    Misery is now dps-neutral. In Shadowbringers it was 900, versus what was then 300 potency Glares, a 75% efficiency.

    None of that matters, though, if Misery has no opportunity cost. Then Misery just becomes however many bonus potency per minute atop a kit whose rDPS is not balanced around it. Misery then produces X ppm, or removing its opportunity costs produce 3 Glares per minute.
    (0)
    Last edited by Shurrikhan; 07-08-2022 at 06:41 AM.

  6. #46
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    whm is in a decent spot imho it still needs a few things like a 2nd assize charge so you can float one and tetra needs to be heavily buffed its incredibly weak compared to say dignity
    (0)

  7. #47
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Got some practice and clears in with P1-4S on WHM and yeah I take back the Lily suggestion they feel alright.
    As SenzorialBoundries mentioned tho I kinda was juggling the thought in my head a lot of whether to hold Assize or not, it would be nice with a second charge so you could hold one for more reactive healing and still use one on cd for damage and mana ( especially in prog I'd imagine when you don't fully know the fight yet ).
    (0)

  8. #48
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    WHM is "decent" at end game but both the leveling experience and downtime tools are an absolute joke (which is true for all healers really).
    Levels 1-50 teach you an outdated method of healing that will be redundant by the time you hit 60 and only gets worse from there as more and more oGCDs replace the need for GCD healing, with the sole exception being the Lily System and even then, those don't come until 52 and 76. Due to how much has been removed from WHM, the leveling experience has been left a shallow husk of what it used to be and does a poor job of giving new players a proper idea of how WHM plays at end game, leaving them to fall into traps like Freecure farming and this needs to be changed. So I have a few suggestions.

    Since CNJ doesn't learn any skills from levels 12-30, let's reintroduce reworked versions of past skills and place them at level 15/20/25.
    Return Fluid Aura at level 15 as a low level version of Assize
    Stoneskin as low level Divine Benison at level 20
    Divine Seal as Temperance at level 25.
    Have Freecure change Cure 1 into Cure 2 at level 28 to free up room for Regen at level 30.
    Once you unlock WHM at level 30, have it so you unlock Afflatus Rapture and Solace at level 30, with Presence of Mind being moved back to level 35.
    I would lower Tetra down to level 58 and make Afflatus Misery available at level 60 (with Potency to match 4 Stones worth and upgrade it via trait alongside Stone/Glare to keep the 2 in balance with one another).

    To remove some redundancy from our Toolkit, I'd merge Divine Benison and Aqua Veil. Stoneskin will have the same potency as Cure 1 with Divine Bension adding a 15% mitigation effect, and when Cure 1 gets its potency upgrade, Divine Benison will also be upgraded to match it.
    I'd also remove PI and simply lower the CD of Divine Seal/Temperance to compensate for its removal.
    Finally, I'd remove Thin Air

    To improve downtime, I'd add a simple branching rotation of 1-2-3 being a buff combo and 1-4-5 being a DPS combo.
    2 - Seraph Strike that grants Cleric Stance for 15s
    3 - Tornado to Grant Thin Air, reducing the cost of the next 3 actions by half.
    4 - Water/Banish
    5 - Earthquake/Sanctum
    I'd also suggest adding in the Diacloud trait to make Regen/Medica 2 not awful to use.

    So in summation, I improved the leveling experience to not be totally awful, removed some bloat and made room for a small rotation that is simple enough to understand.
    (3)
    Last edited by Silver-Strider; 07-11-2022 at 01:06 AM.

  9. #49
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    leveling WHM is so abysmal
    like tetra should not be a level 60 skill should be something you get at like 30-40 range
    (1)

  10. #50
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    At level 2 is better, two charges 15s cd, instead of cure 1
    (0)

Page 5 of 8 FirstFirst ... 3 4 5 6 7 ... LastLast