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  1. #71
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Silver-Strider View Post
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    Quote Originally Posted by Shurrikhan View Post
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    Thank you both for the feedback. I'll keep in mind of the potency stuff in the future. This suggestion has been on my mind since I've been playing BRD and, dang it, I just want a better damage rotation during downtime. And I don't mind at all if they remove Dia as a DoT as it would give an excuse for SE to give SCH back DoTs like Miasma II since they are concerned about handling multiple DoTs on a job.

    Let me ask you this, if removing Dia is bad as you say, would my suggestion work if Aero III and it's upgraded spell be a separate spell like it was in HW and StB? Along with some changes to the Aero III/Regen synergy as a whole?
    (0)

  2. #72
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by currentlemon View Post
    Let me ask you this, if removing Dia is bad as you say, would my suggestion work if Aero III and it's upgraded spell be a separate spell like it was in HW and StB? Along with some changes to the Aero III/Regen synergy as a whole?
    I think the main take-away would be that there's no need to remove DoT functionality (which has more choices and affordances available to it than just the CD) to grant more frequent varied casts and larger, dopamine-spiking numbers. You can have both.

    And you can provide the addition on a separate key, as you've suggested above (Aero III/Diaga?), or even on the same one, as per a modification of Thundercloud.

    And I don't mind at all if they remove Dia as a DoT as it would give an excuse for SE to give SCH back DoTs like Miasma II since they are concerned about handling multiple DoTs on a job.
    However...
    • Those are separate jobs and thus would not factor into the above concern about multiple jobs on the same job.

    • Moreover, removing a given affordance from one job has only the mildest of correlations with another job getting it. Generally, if they want a new job to have something in their kit, they'd just steal it away from its prior holder.

      They would not, so late on, remove it from one existing job to then give it to another, especially when it'd offer far less to the job who'd then have redundant tools [2 spells worth maintaining on 2-3 targets and 2 instant-casts via Bio and Ruin II, if a ever dev happens to notice again that it exists] than the job who'd then be left with nothing.
    (3)
    Last edited by Shurrikhan; 07-13-2022 at 05:57 PM.

  3. #73
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by currentlemon View Post
    And I don't mind at all if they remove Dia as a DoT as it would give an excuse for SE to give SCH back DoTs like Miasma II since they are concerned about handling multiple DoTs on a job.
    Sadly, that's not how that would work. In order for Miasma to return, either SCH would need to take a potency nerf on its skills that Miasma would make up for or the other healers would need buffs to compensate.

    Turning Dia into a nuke would only replace itself and not add anything to WHM to justify the inclusion of Miasma on SCH. Either they add the nuke alongside the DoT or they add a new skill alongside the Nuke.
    Think of it like MCH/DNC/BRD.

    MCH doesn't have any DoTs but makes up for it by having several mini nukes with higher potency than their standard combo to compensate.
    DNC doesn't have DoTs but makes up for it by having a few nukes and party buffs.
    BRD is heavy into DoTs and Buffs that make up their DPS.

    Healers would need to follow a similar pattern, with SCH being the DoT/Buff healer, WHM having several nukes, AST focusing more on Buffs and SGE being a mix of Nukes and DoTs. It can work but also requires a lot more math to balance it all out.
    (3)

  4. #74
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    It's worth noting also that the value of a DoT is highly relative.

    Its affordances are only that...
    • It's effectively a CD (and therefore is often worth putting additional advantages onto, such as instant casts when you'd otherwise lack one).
    • Its CD is soft (and can therefore be rushed, albeit at cost).
    • Its available use scales with enemy count (until reaching enemy counts high enough for your AoE to be preferable).
    But, if you already had on-demand, no-cost instant casts anyways, or switch to AoE over said DoT upon reaching just two targets, etc., all that's not going to mean much.
    (0)
    Last edited by Shurrikhan; 07-13-2022 at 07:01 PM.

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