When I started playing this game in Stormblood, WHM was the first job I maxed out. Despite it's glaring flaws, I liked the job as a whole. The only thing that needed a major rework was the lily system at the time.
However, when Shadowbringer started, the job got the lily rework like I wanted but it lost a lot of it's aesthetic. Several key spells and role actions were lost and nothing really stood out. I got it to max level, but I didn't have much fun with the job as I did in 4.0.
Then EW came. No major QoL changes were made to the job, so I dropped it. I was really upset by this. Yes, 6.1 had some good changes to WHM, but it wasn't enough to bring me back. Not to mention, high tank sustainability and the low damage output from mobs and bosses was enough to drive me away from the role.
Despite the problems in EW, WHM is currently in a pretty good spot when compared to the others in the role (my personal opinion despite not playing it). The point of this thread is to talk about WHM's future.
What can be done about the job?
I do think that WHM does deserve some QoL stuff and it can be designed where both veterans and casuals can enjoy it. Can this be done? Yes, in my opinion. There have been a lot of feedback and suggestions on what to do with the job. Some good, some bad. And this is the point of this thread.
So far, I think Sarixis's WHM video does a great job in explaining what can be done to improve WHM design. The suggestions that stood out to me were the additions of Water/Banish and the Conviction Trait.
Water (formally Fluid Aura)
- Changed into a 2.5sec GCD ability
- Deals water damage with a potency of 100
- Additional Effect: Grants Cleric Stance
- Cleric Stance increases damage dealt by 5%
- Duration: 30secs
- Upgrades to Water II/Water III/Banish/ Banish III at later levels with higher dmg output.
Conviction
- When an ally's HP is below 50% and is healed by a GCD spell, the caster is granted three stacks of Conviction
- Conviction Effect: Increases the dmg potency of Water/Banish by 200
- Acquired at Level 50.
These suggested changes do three things in my opinion.
- It would somewhat solve the 1 button spam
- Encourge less overhealing
- Rewards the WHM for healing
Being rewarded for healing is something that I've always wanted in FFXIV. I believe that if a healer plays their part, they should be rewarded with some fancy DPS spells or support abilities. My opinion, but this mentality can help alleviate the one button spam all four healer jobs have been known for (SGE somewhat does this).
Another thing that WHM's is asking for is the Cure I spell and the "Free Cure" Trait. These need to go. The Cure I spell becomes redundant after obtaining Cure II and the "Free Cure" trait is worthless and is considered a trap for new players. Simply obtain a trait that will upgrade Cure I to Cure II. Great for reducing button bloat.
Remove "Freecure"
Add Cure Mastery
- Upgrades Cure I to Cure II
Also, the lily spells. Can we please bring them down? Waiting until level 52 to get the first lily spell and then waiting twenty more levels to get the second one is stupid in my opinion. I prefer Sarixis's method by bringing them down to level 30 (the moment you unlock WHM).
New Trait: Seer Folly
At level 30, the Lily system is unlocked for WHM.
Spells Afflatus Solace and Afflatus Rapture will replace Cure II and Medica whenever a lily is in bloom.
If you want to nerf the healing potencies of both spells, that's fine. I encourage it. I've been wanting the healing potencies of all of WHM's spells toned down for a while now. They're too strong at the moment.
In all seriousness, the "Enhanced Healing Magic" trait can be removed for all I care.
As suggested by Silver-Strider, the levelling experience needs to drastically improve for the job. It needs some old skills reintroduced in the lower levels that upgrade to the higher level spells when reached.
Reintroduce Fluid Aura at level 15. Fluid Aura can be a downgraded Assize which upgrades to that spell with two charges at level 56 or we can use the Water/Conviction suggestion I posted above. Any one of these is fine.
Reintroduce Stoneskin at level 20 and have it upgrade to Divine Benison at level 66 and then upgrade to Aquaveil at level 86 with two charges.
Reintroduce Divine Seal at level 25 and upgrade it to Temperance at level 80.
There are a few other things that can be done to help WHM in the future, but I'm having a rough time coming up with some ideas. Again, this thread is about the future of WHM. If anyone has any bright ideas, feel free to share them.