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  1. #1
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    217
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    So nobody is gonna try to encourage dev to rework/improve it?


    If we let them shove something like this on us and let it stick for the rest of the expansion without having to take responsibility then what could guaranteer that they wouldn't do it again in 7.0?


    But I guess DRK commu aren't SAM commu
    (1)
    Last edited by The_User; 07-10-2022 at 01:58 PM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,859
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by The_User View Post
    So nobody is gonna try to encourage dev to rework/improve it?
    It's already been done. You can probably find a few different concrete suggestions theretoward in this thread.

    A third charge is worth the affect gap closer's damage times their raid buff multiplier (i.e., less than 60 potency bonus per two minutes, while requiring that one have no mobility action for 90 seconds thereafter). Enhanced Unmend, meanwhile, increases the relative potency of Unmend and has a small chance to refresh a charge at a useful time (reduces time until next mobility action rather than obliging that that time be increased by 50% for any damage bonus). That's worth 33.3+ potency. Just doubling the CDR would put DRK on even ground so long as there's reason to use Unmend at least once, on average, per 2 to 2.5 minutes (depending on uptime saved by a timely reset, too).

    One suggestion, for instance, was to greatly increase its CDR (e.g., to 10 or 15s), on the assumption that forced downtime via range are decreasing in modern raids and thus there would not be as many opportunities to Unmend as there would be raid cycles, and make it empower Plunge (by the portion of (over)charge) if both CDs are already readied, such that the trait cannot go to waste.
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