That one, I think is much less likely. "Take an effect you already have (or had) for yourself, and be able to buff someone else with it" isn't universally thematic and has its limits as far as what you can stretch it to for a given job, just look at our previous notes on Nascent Flash in the hands of WAR. We're not talking about PLD where almost everything it does besides attacking can be thematically argued as a supportive action.
There's also the argument of whether Sole Survivor is still thematically fitting for DRK, which is something I think some people underestimate as the game evolves when they complain about things like, say, GNB getting a Parry buff after we've lost Dark Dance. In this case, the "drinking in the deaths of my enemies" aspect that is much more defining for the assassin RPR than it ever was for DRK.
Honestly, it's such a nonsequitur I wouldn't bother acknowledging the attempt to chime in.
Gee it's almost like the devs made two separate jobs in separate roles with completely unrelated backstories that aren't supposed to do the same thing, and decided to try things out to make one unique from the other.
Last edited by Archwizard; 07-09-2022 at 09:29 AM.
Reaper can healer other people : It's Cool we love it.
DRK can heal other people : A Disgrace, can't be allowed.
I think a good design direction for the job would be:
->BlackBlood serves a different purpose. It augments defensive abilities like TBN or Oblation. For example, if you use TBN with more than 25 blackblood, when it breaks, it grants you an instant heal. Oblation grants a heal over time when used with blackblood as well.
->Delirium can just be a 60 seconds combo of GCDs. It can also have a very flashy and high damage finisher. Combined Warrior's IR with PLD's Confiteur combo.
->Blood weapon should get back its 10% skill/spell speed due to blackblood serving another purpose.
->Scourge can be added back as an AoE DoT without any combo requirements that you have to keep up. It doesn't break your Souleater combo nor your Delirium combo. It would ensure that you have to keep something up in between burst windows.
->Dark Mind's damage reduction could be moved into Oblation so that it is more impactful, and instead of Dark Mind you can gain Blood Price, which consumes 50 blackblood, heals you for a high amount and for the next 10 seconds, when you are hit, generates 2 blackblood. This would be necessary as sometimes you'd stack too much blackblood and in AoE pulls you'd definitely need it for sustain.
Thank you for reading. Tell me what you think about these ideas.
I'd be on board with these, maybe with tweaks. Mentioning again, if Scourge did come back I'd like it to have a chance to proc something every tick, like a 600 MP gain or reducing the CD of another ability. Just some RNG to break up an otherwise static rotation.
Regarding Blood, I'm guessing your goal is to avoid adding another oGCD to activate Blood effects so that DRK's weave space doesn't get too full, but I think that takes away too much control from the player. But then again if next expansion the goal is still fitting as many abilities as possible under 2 minutes, I guess that's unavoidable =p
What you mean? Blood is used for defense in what I wrote. Current Bloodspiller/Quietus do not exist costing 50 blood, maybe they belong in the Delirium combo.I'd be on board with these, maybe with tweaks. Mentioning again, if Scourge did come back I'd like it to have a chance to proc something every tick, like a 600 MP gain or reducing the CD of another ability. Just some RNG to break up an otherwise static rotation.
Regarding Blood, I'm guessing your goal is to avoid adding another oGCD to activate Blood effects so that DRK's weave space doesn't get too full, but I think that takes away too much control from the player. But then again if next expansion the goal is still fitting as many abilities as possible under 2 minutes, I guess that's unavoidable =p
I understood that from your earlier posts. Correct me if I'm wrong, you activate the extra Blood effect on TBN or Oblation automatically as long as you have the requisite Blood, so you don't have to hit another button first or something like that to use Blood. I'm assuming your goal with this is to avoid adding another oGCD since DRK can already get oGCD heavy during its burst.
Its funny because DRK literally is the only tank that doesnt have a big single target self healing skill outside of its invuln. AD and Souleater are literally less heal than 1 auto attack from a boss so those dont really count. 6.2 will we see some changes for DRK. Probably not since they are shifting focus to button heavy jobs. I think these requests are a 7.0 type of update not a main patch.
Seem like People already forgot about Enhanced Unmend....
Last edited by The_User; 07-10-2022 at 10:06 AM.
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