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  1. #3351
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by The_User View Post
    Arcane Crest *cough* *cough*
    Arcane Crest is... now a raidwide heal-from-attacks buff or enemy-targeted heals-enemies-when-attacked debuff?

    What exactly is the intended relevance of this isolated noun phrase?
    (1)

  2. #3352
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Right, but take for instance Sole Survivor if it could be placed on an ally.
    That one, I think is much less likely. "Take an effect you already have (or had) for yourself, and be able to buff someone else with it" isn't universally thematic and has its limits as far as what you can stretch it to for a given job, just look at our previous notes on Nascent Flash in the hands of WAR. We're not talking about PLD where almost everything it does besides attacking can be thematically argued as a supportive action.

    There's also the argument of whether Sole Survivor is still thematically fitting for DRK, which is something I think some people underestimate as the game evolves when they complain about things like, say, GNB getting a Parry buff after we've lost Dark Dance. In this case, the "drinking in the deaths of my enemies" aspect that is much more defining for the assassin RPR than it ever was for DRK.

    Quote Originally Posted by Shurrikhan View Post
    What exactly is the intended relevance of this isolated noun phrase?
    Honestly, it's such a nonsequitur I wouldn't bother acknowledging the attempt to chime in.

    Gee it's almost like the devs made two separate jobs in separate roles with completely unrelated backstories that aren't supposed to do the same thing, and decided to try things out to make one unique from the other.
    (1)
    Last edited by Archwizard; 07-09-2022 at 09:29 AM.

  3. #3353
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Reaper can healer other people : It's Cool we love it.



    DRK can heal other people : A Disgrace, can't be allowed.
    (1)

  4. #3354
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Quote Originally Posted by Archwizard View Post
    Honestly, it's such a nonsequitur I wouldn't bother acknowledging the attempt to chime in.

    *Gasp*Excuse me, I didn't know this is a private conversation!
    (0)

  5. #3355
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    I think a good design direction for the job would be:

    ->BlackBlood serves a different purpose. It augments defensive abilities like TBN or Oblation. For example, if you use TBN with more than 25 blackblood, when it breaks, it grants you an instant heal. Oblation grants a heal over time when used with blackblood as well.

    ->Delirium can just be a 60 seconds combo of GCDs. It can also have a very flashy and high damage finisher. Combined Warrior's IR with PLD's Confiteur combo.

    ->Blood weapon should get back its 10% skill/spell speed due to blackblood serving another purpose.

    ->Scourge can be added back as an AoE DoT without any combo requirements that you have to keep up. It doesn't break your Souleater combo nor your Delirium combo. It would ensure that you have to keep something up in between burst windows.

    ->Dark Mind's damage reduction could be moved into Oblation so that it is more impactful, and instead of Dark Mind you can gain Blood Price, which consumes 50 blackblood, heals you for a high amount and for the next 10 seconds, when you are hit, generates 2 blackblood. This would be necessary as sometimes you'd stack too much blackblood and in AoE pulls you'd definitely need it for sustain.

    Thank you for reading. Tell me what you think about these ideas.
    (1)

  6. #3356
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I'd be on board with these, maybe with tweaks. Mentioning again, if Scourge did come back I'd like it to have a chance to proc something every tick, like a 600 MP gain or reducing the CD of another ability. Just some RNG to break up an otherwise static rotation.

    Regarding Blood, I'm guessing your goal is to avoid adding another oGCD to activate Blood effects so that DRK's weave space doesn't get too full, but I think that takes away too much control from the player. But then again if next expansion the goal is still fitting as many abilities as possible under 2 minutes, I guess that's unavoidable =p
    (0)

  7. #3357
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by baklava151 View Post
    I'd be on board with these, maybe with tweaks. Mentioning again, if Scourge did come back I'd like it to have a chance to proc something every tick, like a 600 MP gain or reducing the CD of another ability. Just some RNG to break up an otherwise static rotation.

    Regarding Blood, I'm guessing your goal is to avoid adding another oGCD to activate Blood effects so that DRK's weave space doesn't get too full, but I think that takes away too much control from the player. But then again if next expansion the goal is still fitting as many abilities as possible under 2 minutes, I guess that's unavoidable =p
    What you mean? Blood is used for defense in what I wrote. Current Bloodspiller/Quietus do not exist costing 50 blood, maybe they belong in the Delirium combo.
    (0)

  8. #3358
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by ItsUrBoi View Post
    What you mean? Blood is used for defense in what I wrote. Current Bloodspiller/Quietus do not exist costing 50 blood, maybe they belong in the Delirium combo.
    I understood that from your earlier posts. Correct me if I'm wrong, you activate the extra Blood effect on TBN or Oblation automatically as long as you have the requisite Blood, so you don't have to hit another button first or something like that to use Blood. I'm assuming your goal with this is to avoid adding another oGCD since DRK can already get oGCD heavy during its burst.
    (3)

  9. #3359
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Its funny because DRK literally is the only tank that doesnt have a big single target self healing skill outside of its invuln. AD and Souleater are literally less heal than 1 auto attack from a boss so those dont really count. 6.2 will we see some changes for DRK. Probably not since they are shifting focus to button heavy jobs. I think these requests are a 7.0 type of update not a main patch.
    (1)

  10. #3360
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Seem like People already forgot about Enhanced Unmend....
    (0)
    Last edited by The_User; 07-10-2022 at 10:06 AM.

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