Quote Originally Posted by baklava151 View Post
I'd be on board with these, maybe with tweaks. Mentioning again, if Scourge did come back I'd like it to have a chance to proc something every tick, like a 600 MP gain or reducing the CD of another ability. Just some RNG to break up an otherwise static rotation.

Regarding Blood, I'm guessing your goal is to avoid adding another oGCD to activate Blood effects so that DRK's weave space doesn't get too full, but I think that takes away too much control from the player. But then again if next expansion the goal is still fitting as many abilities as possible under 2 minutes, I guess that's unavoidable =p
What you mean? Blood is used for defense in what I wrote. Current Bloodspiller/Quietus do not exist costing 50 blood, maybe they belong in the Delirium combo.