



No machinist is competing with BRD and DNC because of the 5% buff you wouldn’t give up a melee for a MCH or vice versaThe solution is simple. Make optimized Healer DPS heavily dependent on the presence of party members. This can be through unique buffs and unique traits. Machinist is competing against melee jobs as their buttons do not do anything different than those of a melee job. Everything is all the same "Deal x amount of potency to target" with a different skill animation.



It's an issue how? If you take a really complex DPS job I like and reduce it to smashing 1-1-1-1 for the same damage, my reaction isn't "awesome! the effort-to-damage ratio for this job is great now!"
Last edited by ThorneDynasty; 07-05-2022 at 05:49 PM.

You would give up a melee for 2 ranged jobs if they did more DPS. But they are artificially gimped to make for the range they have despite mechanics allowing for 100% melee uptime.




Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.
More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




I mean if MCH and melees did the same DPS why would you ever bring a melee, in its current form MCH only competes with BRD and DNC and that tends to work well even if melee get uptime way too easily
the difference still shouldnt be so stark anyways. if they cut the gap between pranged and melee+blm to 1/3 it would be fine



That's not how the game has been balanced since ever. And even if you did feel the need to apply damage boost to the "complex" DPS healer, it wouldn't need to be more than the usual couple percent compared to the simplest healer, which is not an issue at all. People really don't care as long as the bar on fflogs looks slightly longer.Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.
More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
Last edited by ThorneDynasty; 07-06-2022 at 06:43 PM.




And DRK's complained about being the busiest tank while also having the worst mitigation suite for a long time.
And MCH (and to a small extent DNC/BRD) complained about being some of the busiest DPS while their dps is at the bottom.
"It's always been that way" is generally a terrible excuse from any design perspective. It does nothing but hinder future growth potential. Progress almost always demands changing the current models.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
Why wouldn't you if they do the same dps? There's no downside, they both do the same. If the melee is more fun for you, you'd play the melee. Quite a few players simply don't like ranged.
FF14 players really aren't that obsessed with meta. As long as they can clear content and have their 5% bonus, most of the time they'll bring whatever jobs they can get. Ranged tax is completely unnecessary.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


