More buttons to press to DPS =/= More total DPS dealt




More buttons to press to DPS =/= More total DPS dealt




Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]




Then the answer is to make everything exactly the same. Nothing left out.
Don't get me wrong, I'm all for a little bit of damage variance (maybe from 0.1% to 3% or whatever sweet number that is), so long as the whole roster is viable to clear regularly & it only start to matter at the mountain top of speedkill-minmaxing purposes. Right now the best reward to me would be not getting bored out of pressing 1 button as much as melees do their auto-attacks.![]()
Last edited by Rein_eon_Osborne; 07-05-2022 at 02:22 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?


Because having that level of a safety net while also being able to match the DPS numbers of equally skilled DPS jobs invalidates those other DPS jobs. MCH already has a hard enough time just competing with BRD and DNC as is without suddenly having to worry about a Healer completing taking their job as well. I could understand increasing Healer/Tank DPS numbers to be at least 75% of a DPS job but there needs to at least be enough of a difference to not cause DPS jobs to be invalid as well.



It's an issue how? If you take a really complex DPS job I like and reduce it to smashing 1-1-1-1 for the same damage, my reaction isn't "awesome! the effort-to-damage ratio for this job is great now!"
Last edited by ThorneDynasty; 07-05-2022 at 05:49 PM.




Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.
More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



That's not how the game has been balanced since ever. And even if you did feel the need to apply damage boost to the "complex" DPS healer, it wouldn't need to be more than the usual couple percent compared to the simplest healer, which is not an issue at all. People really don't care as long as the bar on fflogs looks slightly longer.Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.
More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
Last edited by ThorneDynasty; 07-06-2022 at 06:43 PM.
the difference still shouldnt be so stark anyways. if they cut the gap between pranged and melee+blm to 1/3 it would be fine
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