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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    More buttons to press to DPS =/= More total DPS dealt
    (2)

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rein_eon_Osborne View Post
    More buttons to press to DPS =/= More total DPS dealt
    Without higher damage it just turns into doing more work for the same result which is an issue in itself.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,022
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Deceptus View Post
    Without higher damage it just turns into doing more work for the same result which is an issue in itself.
    Then the answer is to make everything exactly the same. Nothing left out.

    Don't get me wrong, I'm all for a little bit of damage variance (maybe from 0.1% to 3% or whatever sweet number that is), so long as the whole roster is viable to clear regularly & it only start to matter at the mountain top of speedkill-minmaxing purposes. Right now the best reward to me would be not getting bored out of pressing 1 button as much as melees do their auto-attacks.
    (3)
    Last edited by Rein_eon_Osborne; 07-05-2022 at 02:22 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #4
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?
    (1)

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Katoar View Post
    Again, why should healers deal only 40%-60% of the damage a DPS job can do when every type of content can and has been cleared without any healers?
    Because having that level of a safety net while also being able to match the DPS numbers of equally skilled DPS jobs invalidates those other DPS jobs. MCH already has a hard enough time just competing with BRD and DNC as is without suddenly having to worry about a Healer completing taking their job as well. I could understand increasing Healer/Tank DPS numbers to be at least 75% of a DPS job but there needs to at least be enough of a difference to not cause DPS jobs to be invalid as well.
    (0)

  6. #6
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Without higher damage it just turns into doing more work for the same result which is an issue in itself.
    It's an issue how? If you take a really complex DPS job I like and reduce it to smashing 1-1-1-1 for the same damage, my reaction isn't "awesome! the effort-to-damage ratio for this job is great now!"
    (2)
    Last edited by ThorneDynasty; 07-05-2022 at 05:49 PM.

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by ThorneDynasty View Post
    It's an issue how? If you take a really complex DPS job I like and reduce it to smashing 1-1-1-1 for the same damage, my reaction isn't "awesome! the effort-to-damage ratio for this job is great now!"
    Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.

    More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
    (0)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #8
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    Because if one job does 1K dps spamming one button, 30 times a minute and another job does 1K dps pressing 15 buttons 4 times a minute the 2nd job has carpal tunnel for the exact same output.

    More effort is supposed to reward with more dps. That's pretty much the standard. High APM jobs are supposed to do high damage. It's like the old DRK's. Every other action was [DARK ARTS!] and it just got old REALLY fast.
    That's not how the game has been balanced since ever. And even if you did feel the need to apply damage boost to the "complex" DPS healer, it wouldn't need to be more than the usual couple percent compared to the simplest healer, which is not an issue at all. People really don't care as long as the bar on fflogs looks slightly longer.
    (0)
    Last edited by ThorneDynasty; 07-06-2022 at 06:43 PM.

  9. #9
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean if MCH and melees did the same DPS why would you ever bring a melee, in its current form MCH only competes with BRD and DNC and that tends to work well even if melee get uptime way too easily
    the difference still shouldnt be so stark anyways. if they cut the gap between pranged and melee+blm to 1/3 it would be fine
    (1)

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