Funny how many are complaining about DC travel and ignoring the fact that the servers were getting hit with 15,000 requests per MINUTE.
SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
And maybe, just maybe, they had all sorts of information about World Visits from 6.0 through today and planned the feature for the maximum from that particular data, rather than "guess". Short of putting you into a 'holding cell' until your turn to move data centers comes up, what specific ideas do you have in mind.SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.
Personally, I like the 'holding cell' concept. A screen that says "Hello there. Due to an increase in expected traffic, you are temporarily in limbo. We'll get back to you once things calm down" accompanied by that pleasant elevator music everyone so likes.
Sounds like to me the team is broken. Seems like there is major bugs this expansion on anything they add or change. Yoshi should have tested it first and been one to get stuck and can't login again. Then create a new character thats a healer main.
Last edited by hynaku; 07-06-2022 at 12:35 PM.
Not in the least. Sounds to me like what happens with literally every MMO in existence with almost literally every patch that has been released in the past 20 years. There's a reason you can play any MMO you want and still hear the same advice of "don't log in on patch day." The transfer service itself seems to be working fine; it's the overload of requests that will naturally drop in a short period of time.
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