Tried it yesterday, went shopping on chaos, moved back to light.
Great system, work's 9/10.
Just had to rearrange my cwls.
Will use it the next day's to visit some old friend's and will invite people from chaos to light next week for a event.
Tried it yesterday, went shopping on chaos, moved back to light.
Great system, work's 9/10.
Just had to rearrange my cwls.
Will use it the next day's to visit some old friend's and will invite people from chaos to light next week for a event.
Still stuck on primal hours later because apparently Mateus is still too congested? Anyway, at least I can login and play though so it's all good! RIP to the people who's WoL's are lost in the lifestream.
It never took Blizzard this long to figure out a queueing system and dynamic scaling when they introduced features. They nailed it back in vanilla WoW when they first came up with the queue system for the login server, and finally refined it by legion so everything worked flawlessly for every major patch afterwards. FF14 devs seem to keep underestimating the sheer number of NA players that will hammer on the buttons to join things, that little error message saying not to do that, be damned. Also trying to reinvent the wheel when they could look at other projects to see how it should be done. It kind of sucks to watch the devs of a different mmo experience the same learning curves all over again.
its been said over and over and over to this tone deaf community. You can test until Hell freezes over wont change jack. If something is going to fail then it will fail regardless of how much testing is done.
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Nahh, it is not a bug. The new feature works without problems if it is enabled.I guess, they did not think, that so many players would try it. Or they speculate, that in two weeks, almost nobody will use it anymore and they planned their capacities for it.
Cheers
And that's probably the reason.
And I'm pretty sure that SE will also be right with their assumption.
In 2 weeks it will used as much as the world travel system now.
Dynamic scaling..like the world scaling in Legion that turned into a major debacle??It never took Blizzard this long to figure out a queueing system and dynamic scaling when they introduced features
Please, lets not use a company that is infamous for a massive list of absolute failures as ANY kind of standard....![]()
You mean like back when WoW classic launched and Blizzard severely underestimated interested to the point that even with new servers added right before the start players waited in 8 hours queues at the launch? What was their response back then? Oh right the interest will wane and queues will normalize with time. It was pretty hot topic during Classic launch you know.Still stuck on primal hours later because apparently Mateus is still too congested? Anyway, at least I can login and play though so it's all good! RIP to the people who's WoL's are lost in the lifestream.
It never took Blizzard this long to figure out a queueing system and dynamic scaling when they introduced features. They nailed it back in vanilla WoW when they first came up with the queue system for the login server, and finally refined it by legion so everything worked flawlessly for every major patch afterwards. FF14 devs seem to keep underestimating the sheer number of NA players that will hammer on the buttons to join things, that little error message saying not to do that, be damned. Also trying to reinvent the wheel when they could look at other projects to see how it should be done. It kind of sucks to watch the devs of a different mmo experience the same learning curves all over again.
I'm curious to know what the transfer and log in times look like on square's side without restrictions.
They've obviously implemented some sort of buffer.
It's annoying to have a 30m transfer and log in time. That's just ridiculous.
Think of it as a deterrent to random data center jumping. The primary purpose is for friends to be able to play with friends on other data centers, not to go to Balmung to see if it's anything like the rumors.
It's also unlikely for transfer times to exceed a couple of minutes. The only time it should would be if large numbers of players are trying to get to the same data center for a community organized and promoted event. SE has already said they'll disable transfers to individual worlds if needed.
We were warned there could be a 30min transfer time when it's congested before it launched. We were warned congestion would be heavy on the first day (but this was easy to guess). These warnings were months before so maybe people forgot them.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.