Please understand and look forward to it.
Please understand and look forward to it.
And then people ask for instanced housing when these things keep happening xD
The typical "they have money, there should be no errors" response. We're dealing with people here, not money machines...Big multimillion dollar global company can't roll out a server transfer feature, on the back of numerous other bugs recently. Yeah don't worry about it everyone, it's normal for the servers to burn whenever we try to change the game. Why do you take errors for granted? Is the bar really set that low? This isn't even their first MMO.
If only "having more money means no bugs" where that easy. This is why I just roll my eyes over people making these sort of responses. I'm not happy about the feature being suspended either but at least I can understand the reason why.
Seems to be working now in the EU I just made a transfer from Chaos to Light and back and it took about 30 seconds once I started the transfer.
Shout out to the QA testing team for Endwalker's patches.
Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.Maybe it's just me, but maybe, just maybe there's a slight difference between internal testers testing within controlled servers compared to thousands upon thousands of players trying to jumpo data centers in a short timespan.
Ever heard of the term "bottleneck" within MMOs?
And maybe, just maybe, they had all sorts of information about World Visits from 6.0 through today and planned the feature for the maximum from that particular data, rather than "guess". Short of putting you into a 'holding cell' until your turn to move data centers comes up, what specific ideas do you have in mind.SE knows EXACTLY how many players are on at certain periods, it's reasonable to assume that a certain percentage of them will try a new feature, therefore the feature should be designed to support that many players. It seems like they didn't even try to ascertain that number, otherwise they would of built something in to prevent and report an appropriate error. It really seems they haven't learned any lessons from EW launch about capacity planning, only this time they can't blame hardware shortages.
Personally, I like the 'holding cell' concept. A screen that says "Hello there. Due to an increase in expected traffic, you are temporarily in limbo. We'll get back to you once things calm down" accompanied by that pleasant elevator music everyone so likes.
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