Alright that last bit is fair, I admit I was pretty heated. But let's talk about the other stuff, if you don't mind.
>WAR/SMN
Sure, the changes to the individual abilities might be justified in a vacuum, but my point is that those jobs didn't need any help to begin with. I know plenty of people who were already confused at the 6.15 SMN buffs.
>NIN
I'm not saying that a reset reduction isn't enough. I honestly couldn't care less about the reset timer--that was never the main problem with Seiton, or even NIN as a whole. <=50% HP execution through Guard with 20y range? That's just too much. NIN has too much capability in too many areas, and it doesn't even make up for it by being the jack of all trades. Many of its tools are best-in-class for what they do. It's practically not even a melee job--it's a bursty caster assassin with area denial, damage mitigation, and unmatched mobility. Everybody knows NIN is one of the strongest jobs, and yet all it gets is a little slap on the wrist.
>BLM
I see where you're coming from, but in my eyes, a 2s multi-target Heavy is more impactful than a 1s micro-stun. The significant teamfight impact of an AoE Heavy is precisely why they took it away from Nightwing, and AST's Gravity. I understand that they took some strength off the top end of Umbral Ice, but the slightly upwards side-grade on the low end more than makes up for it.
>DNC
Being the red-headed step child of the ranged physical DPS with its 15y range instant casts has left it stranded awkwardly between melee jobs and ranged jobs. I don't think that simple potency adjustments will solve any of its issues, much like GNB.
>SGE
I can see DRG not needing cc, but SGE is tied for squishiest job + it has to expose itself to dangerous sightlines in order to cast. Which is fine, but it's frustrating that it has next to no options to peel for itself when the inevitable gank occurs, especially given the other healers' options (Miracle of Nature, Gravity, SCH's significantly greater protective capability). Kardia is awkward to use and rather underpowered; the skill floor is too high for little return. I don't understand why it doesn't proc on any casts besides Dosis, given how its PvE counterpart behaves. It's pretty much just for Toxikon II uptime. The Pneuma shield also behaves clunkily with server ticks, and universal Recuperate means that the healing is almost always wasted. Mesotes also has a high skill floor, and a difficult-to-maximize return. On the other hand, it's very easy to waste or misplace it--or to get knocked out of it and bursted by MCH/MNK, which I've seen more and more often lately.
Obviously I'm biased as a SGE main, but it truly feels like one of the weakest jobs--or more accurately, one of the most difficult to do well with. I think a single-tgt Heavy on Phlegma and more/stronger Kardia procs isn't too much to ask. I'll gladly trade away some of its big AoE damage in exchange for more survivability and better tools to augment my team.

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