


If kardia isn't noticeable you're not doing relevant content. This is especially true for Eos.Really it doesn't heal well using it's DMG based set either. You put Kardia on the tank and Dosis your brains out and the Tank is gonna die because the heal produced is...really really weak. The other options cost so much MP and time and placement in places where healers shouldn't be that the whole idea of doing damage to heal really...is a lolipop instead of a meal. The concept has some merit, World of Warcraft attempted it when Mists of Pandaria dropped with the Monk class, they had a melee based set of heals buy, it was decided it was overpowered when it worked well enough to keep people alive and the class went through huge changes until it ended up playing out more like...a druid that smacks things. Sage has real potential, and having played in WoW during Mists and run a Monk and watched where that went wrong? I can see why SE is stepping gingerly. Too much healing through damage and the class becomes OP in its role, but I do think right now it's not delivering. Dosis should generate a larger heal if it's supposed to be tank maintenance, goodness knows tanks will overpull and run out of CDs and you'll still be hitting your other skills plenty so it wouldn't dwarf the rest of the toolkit if that produced say 10% more throughput (just in the heal, absolutely don't make it hit harder because a healer should never get close to being a dps that heals) on the whole, make it the classes bread and butter and players could enjoy that feel of being an offensive healer a little more.
I get your point though.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
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