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  1. #1
    Player
    Desna's Avatar
    Join Date
    Jul 2021
    Location
    Atlanta Georgia
    Posts
    19
    Character
    Aldebrand Pradesh
    World
    Ultros
    Main Class
    Sage Lv 100

    not...really but yes

    Quote Originally Posted by KDSilver View Post
    So dev team answer for people asking for more dps option was SGE with its Kardia mechanic, providing a heal each time you execute a dps spell.


    SGE doesn't have more damaging option than the others.
    Really it doesn't heal well using it's DMG based set either. You put Kardia on the tank and Dosis your brains out and the Tank is gonna die because the heal produced is...really really weak. The other options cost so much MP and time and placement in places where healers shouldn't be that the whole idea of doing damage to heal really...is a lolipop instead of a meal. The concept has some merit, World of Warcraft attempted it when Mists of Pandaria dropped with the Monk class, they had a melee based set of heals buy, it was decided it was overpowered when it worked well enough to keep people alive and the class went through huge changes until it ended up playing out more like...a druid that smacks things. Sage has real potential, and having played in WoW during Mists and run a Monk and watched where that went wrong? I can see why SE is stepping gingerly. Too much healing through damage and the class becomes OP in its role, but I do think right now it's not delivering. Dosis should generate a larger heal if it's supposed to be tank maintenance, goodness knows tanks will overpull and run out of CDs and you'll still be hitting your other skills plenty so it wouldn't dwarf the rest of the toolkit if that produced say 10% more throughput (just in the heal, absolutely don't make it hit harder because a healer should never get close to being a dps that heals) on the whole, make it the classes bread and butter and players could enjoy that feel of being an offensive healer a little more.
    (1)

  2. #2
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Desna View Post
    Really it doesn't heal well using it's DMG based set either. You put Kardia on the tank and Dosis your brains out and the Tank is gonna die because the heal produced is...really really weak. The other options cost so much MP and time and placement in places where healers shouldn't be that the whole idea of doing damage to heal really...is a lolipop instead of a meal. The concept has some merit, World of Warcraft attempted it when Mists of Pandaria dropped with the Monk class, they had a melee based set of heals buy, it was decided it was overpowered when it worked well enough to keep people alive and the class went through huge changes until it ended up playing out more like...a druid that smacks things. Sage has real potential, and having played in WoW during Mists and run a Monk and watched where that went wrong? I can see why SE is stepping gingerly. Too much healing through damage and the class becomes OP in its role, but I do think right now it's not delivering. Dosis should generate a larger heal if it's supposed to be tank maintenance, goodness knows tanks will overpull and run out of CDs and you'll still be hitting your other skills plenty so it wouldn't dwarf the rest of the toolkit if that produced say 10% more throughput (just in the heal, absolutely don't make it hit harder because a healer should never get close to being a dps that heals) on the whole, make it the classes bread and butter and players could enjoy that feel of being an offensive healer a little more.
    If kardia isn't noticeable you're not doing relevant content. This is especially true for Eos.

    I get your point though.
    (3)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  3. #3
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,575
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nethereal View Post
    If kardia isn't noticeable you're not doing relevant content. This is especially true for Eos.

    I get your point though.
    I mean SGE is drowning in so many free heals that you honestly could do basically any content with no kardia, like honestly total kardia contribution could probably be equaled by the potency of druachole for all the addersgall you don’t need to use in an average fight

    Kardia is inherently a good mechanic but SGE needs to rely on it more, not just a set and forget that basically never ends up actually being that relevant except in very high tank damage phases
    (0)

  4. #4
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,009
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I mean SGE is drowning in so many free heals that you honestly could do basically any content with no kardia, like honestly total kardia contribution could probably be equaled by the potency of druachole for all the addersgall you don’t need to use in an average fight
    It was actually quite noticeable in P4S phase 2.
    (3)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Supersnow845 View Post
    I mean SGE is drowning in so many free heals that you honestly could do basically any content with no kardia
    It's not even the free heals, it's the fact that bosses hit tanks like wet noodles. Sometimes I forget Kardia in Savage, realize halfway through the fight when the tank is dipping a bit low, switch it on and pop Soteria and still don't need to go near any single target heals.

    Kardia itself is extremely strong. It can easily reach up to about half a million tank healing on either part 1 or 2 of P4S for me. That's about 37 Druochole or just over 11 minutes worth of Addersgall generation. The reason it's not relevant is tanks just don't take real damage. I barely even need Haima this tier. Boss autos tickle.
    (10)

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Liam_Harper View Post
    It's not even the free heals, it's the fact that bosses hit tanks like wet noodles. Sometimes I forget Kardia in Savage, realize halfway through the fight when the tank is dipping a bit low, switch it on and pop Soteria and still don't need to go near any single target heals.

    Kardia itself is extremely strong. It can easily reach up to about half a million tank healing on either part 1 or 2 of P4S for me. That's about 37 Druochole or just over 11 minutes worth of Addersgall generation. The reason it's not relevant is tanks just don't take real damage. I barely even need Haima this tier. Boss autos tickle.
    I constantly run into mana issues on SGE because I forget to fire off useless Druocholes so as not to cap Addersgall and get back that MP.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]