Quote Originally Posted by SirShady View Post
An AoE Heavy/Bind is nice, but it's really not a huge boon in most teamfights. Silences, stuns, and poly are MUCH more powerful even if they're single target. You're not usually going out of your way to hit multiple people with it either since you're more about harassing the backline anyway. Not to mention the bind isn't available unless you're in LB. The teleport, however, IS great. Makes Reaper one slippery pain in the butt and able to stick to their targets relatively well. Great at helping you waste people's time/resources too if they focus you since it's an easy escape against most jobs.

I'm not too sure what you mean by "one of the best playmaking LBs". It's useful for screwing people up on the wind map, that's for sure, but outside of that and guard breaks in general, the 2 second fear isn't usually that good. Other classes do a much better job of cc'ing targets for their team as it isn't tied to their LB (again, jobs with stuns/silences/poly) and can be followed up instantly be the user. I really would love for the to speed up the LB animation... The difference between Reaper and the other "top tier" DPS jobs, are that they do a much better job at pressuring and bursting a single target. Reaper just beats you down over time with their demonic wiffle bat and hopefully soaks up attention while praying when they get their next LB their teammates will be able to capitalize off it.
You see how many people bitch and whine about Miracle of Nature, demand it be nerfed, etc? Consider that RPR LB is poly, except it's an AOE, it breaks guard, and it forces you to move out of position. And comes at just under twice the cooldown of Miracle of Nature. Being able to break Guard is one of the most powerful and important things in the game, as are any effects which can pierce Guard. That's because Guard is your primary method of avoiding being burst down instantly the second you are in range of the enemy team.

Realistically, RPR LB should result in a kill or at least force out a major cooldown like Guardian every single time you use it. If it doesn't, then either you used it at the wrong time, or your teammates failed to take advantage of the opening you created. In either case, this is not "RPR is too weak and needs buffs," this is either you screwed up or your teammates screwed up. Making RPR do more DPS or whatever won't change that.

Heavy and Bind are also extremely powerful. They generally have longer durations and shorter cooldowns than stun and silence effects and are just as deadly. The primary method of avoiding death is utilizing LOS to prevent enemies from continuing to pour damage into you. Heavy and Bind both deny you that option. They're also very useful for preventing someone from reaching a medpack - which in many cases makes them *better* than silence. It's also very hard for melee to stay on target if they are hit with Heavy or Bind. They either have to blow a cooldown to regain their target or will no longer be able to attack their target.