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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Bloodthrone View Post
    I would argue the class design for RPR is somewhat poor though. They intend this class to play Tank and Dps at the same time and make both sides kind of mediocre so both sides work off each other which leads to a very tedious play style which most other classes don't go through. That's a problem in the long run and having a consistent play style would greatly improve the experience and make RPR less redundant.
    RPR isn't mediocre, though. Its DPS is quite good for a tank, and it is *by far* the most durable melee. Giving your team a cure 3 every 20 sec is huge in teamfights. Death Warrant can result in large burst amounts when stacked properly and their LB is probably one of the top 3 in the entire game.

    The class isn't playing against itself. It works very, very well. It's possible that you have more work to do on your knowledge of the class and how it fits into various scenarios, but that's not something SE can fix with a patch. All of your suggested changes would do nothing but make the class overpowered and turn it into the next BLM. The class is fine and quite strong - I think you just need more practice with it, and maybe less trying to force it to be a MNK or DRG and more playing it as it's designed to be.
    (2)

  2. #2
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Gserpent View Post
    RPR isn't mediocre, though. Its DPS is quite good for a tank, and it is *by far* the most durable melee. Giving your team a cure 3 every 20 sec is huge in teamfights. Death Warrant can result in large burst amounts when stacked properly and their LB is probably one of the top 3 in the entire game.

    The class isn't playing against itself. It works very, very well. It's possible that you have more work to do on your knowledge of the class and how it fits into various scenarios, but that's not something SE can fix with a patch. All of your suggested changes would do nothing but make the class overpowered and turn it into the next BLM. The class is fine and quite strong - I think you just need more practice with it, and maybe less trying to force it to be a MNK or DRG and more playing it as it's designed to be.
    What do u say to all the players, reddit, discord, youtubers and tier lists that consistently rank it as the lowest grade melee dps currently. Including the higher skilled reapers who also agree? (I have receipts dont worry).
    (3)
    Death Is Only The Beginning....

  3. #3
    Player
    ShinyChariot's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    RPR isn't mediocre, though. Its DPS is quite good for a tank, and it is *by far* the most durable melee.
    True and real.

    If you don't know how to retreat without dying you might need to play something else. Teleport gives you movement speed and barrier should be back up during your retreat, not to mention you even might have a heavy debuff to use to keep people behind you while you run to the next potion. How are people dying on reaper? You should be chugging potions every 2 engagements.

    Quote Originally Posted by Gserpent View Post
    Giving your team a cure 3 every 20 sec is huge in teamfights. Death Warrant can result in large burst amounts when stacked properly and their LB is probably one of the top 3 in the entire game.
    This. People just don't know how to barrier and burst on one target. I have no idea how people are unable to do this.

    And I mentioned barrier specifically because a lot of supposed reaper mains probably don't even know you meant the barrier when you said "cure 3". They'll look over their hot bar, see that it doesn't have an AoE heal, and tell you for the 10th time you don't get to have an opinion because you don't play it. Because apparently, playing it means you get to talk about it like you know it, which a lot of people don't seem to. Reaper is not that hard to understand for people with PvP brains, and you obviously do, I don't care if you didn't play it, because you're right.

    Quote Originally Posted by Gserpent View Post
    The class isn't playing against itself. It works very, very well. It's possible that you have more work to do on your knowledge of the class and how it fits into various scenarios, but that's not something SE can fix with a patch. All of your suggested changes would do nothing but make the class overpowered and turn it into the next BLM. The class is fine and quite strong - I think you just need more practice with it, and maybe less trying to force it to be a MNK or DRG and more playing it as it's designed to be.
    Man if they overpower reaper and any idiot gets to be "good" at it because they gave it potency and skill adjustments even a caveman could use, I'd...

    ...continue to dunk people on reaper because I still know how to play it properly. Thanks for the power-up.

    Honestly it doesn't matter how many times they change or buff it, you can't fix a player's bad decisions, unawareness when it comes to the situation, or inability to not get killed. People that are good at a class have nothing to complain about. I was great at the first version of BLM and wondered what all the fuss was about.

    Yoshi P said it himself.

    "Having said this, my personal impression after countless Crystalline Conflict matches is that, in the hands of a skilled PvP combatant, the black mage has more than enough potential to excel in battle."
    https://na.finalfantasyxiv.com/lodes...ac1af14c1e3107

    Some people just aren't skilled RPR players. Hopefully they know this is the case and just leave RPRs alone, besides some small adjustments. Honestly, people, go play something else, don't dumb down this job.
    (1)
    Last edited by ShinyChariot; 07-13-2022 at 09:29 PM.

  4. #4
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    I would love to ask the developers what makes them feel dragoon is so overpowered that it warrants or justifies the need for it to be the only melee that increases damage taken on itself during their burst and has the priveledge of having arguably the most telegraphed and avoidable LB of all melees. Im sorry but having "Horrid Roar" does not negate this glaring and unnecessary debuff unless you play nothing but Bronze players stupid enough to stack up for it. Its bad enough the job has no CC whatsoever. If dmg is literally the only thing it brings to the table then why nerf or otherwise hamper that as well?
    (0)

  5. #5
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Dimitrii View Post
    I would love to ask the developers what makes them feel dragoon is so overpowered that it warrants or justifies the need for it to be the only melee that increases damage taken on itself during their burst and has the priveledge of having arguably the most telegraphed and avoidable LB of all melees. Im sorry but having "Horrid Roar" does not negate this glaring and unnecessary debuff unless you play nothing but Bronze players stupid enough to stack up for it. Its bad enough the job has no CC whatsoever. If dmg is literally the only thing it brings to the table then why nerf or otherwise hamper that as well?
    Gserpent incoming in 3...2...1
    (0)
    Death Is Only The Beginning....

  6. #6
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MonteCristo View Post
    Gserpent incoming in 3...2...1
    Dont get me wrong im not arguing that the job is bad. At worst its mediocre in high end matches. And against novices the job can seem godly. But I just dont really see what the developers vision was for DRGs skillset. I could understand and accept the lack of utility for the job if its a tradeoff for having the strongest burst or firepower of all melees. But the job does not possess the highest sustained dps compared to all the other dps, let alone melees (reaper being the obvious exception). The job does do dmg but its not miles ahead of the other dps. What about it then warrents the lack of CC abilities or justifies it being incredibly frail and squishy? In CC its skillset is so mediocre its easily replaceable with other dps and does not bring any unique or exceptionally notable contribution to the party. It cant really be considered a glass cannon with the way its presently designed considering how easy it is to out maneuver them.
    (3)

  7. #7
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Dimitrii View Post
    I would love to ask the developers what makes them feel dragoon is so overpowered that it warrants or justifies the need for it to be the only melee that increases damage taken on itself during their burst and has the priveledge of having arguably the most telegraphed and avoidable LB of all melees. Im sorry but having "Horrid Roar" does not negate this glaring and unnecessary debuff unless you play nothing but Bronze players stupid enough to stack up for it. Its bad enough the job has no CC whatsoever. If dmg is literally the only thing it brings to the table then why nerf or otherwise hamper that as well?
    It's a 10yd AOE that lasts 10 sec and provides the heaviest damage down in the game. It's enough to keep you safe for a given engagement. That said, I wouldn't shed any tears if they just removed the Life vuln up penalty and just nerfed Horrid Roar down to like 20% or something. It would be simpler to play and wouldn't really change DRG's balance in a meaningful way.

    DRG doesn't get CC because it generally has the highest nova of any melee. Make friends with any class with reliable draw-in and dunk people.
    (2)

  8. #8
    Player
    ShinyChariot's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    84
    Character
    Ursula Callistis
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Bloodthrone View Post
    I would argue the class design for RPR is somewhat poor though. They intend this class to play Tank and Dps at the same time and make both sides kind of mediocre so both sides work off each other which leads to a very tedious play style which most other classes don't go through. That's a problem in the long run and having a consistent play style would greatly improve the experience and make RPR less redundant.
    I understand how some can feel that it's poor because it's not very in your face in what the job is supposed to do for the typical player. I wouldn't agree that it's mediocre at both sides, because it isn't trying to be. It is it's own thing, I say it's a mutant Tank/DPS because it's confusing if I add in Debuffer/Harasser/Passive Healer/Ranged Caster on top of that. I don't believe redundant is the correct term for it because there isn't any job that does what it does, the way it does it, with all the little parts that it has. I also disagree it's tedious because it's very complicated and engaging, it requires more decision making, but if people feel and describe that as tedious, I won't tell them they're wrong. Some people will of course describe this job in such way for being uniquely what it is.

    I would agree that it lacks consistency because it depends on your teammates like a handful of other jobs do. If your team skill level or your personal skill level, or general cooperation isn't up to par, each game isn't going to go the same way at all. Consistency isn't something each job must be guaranteed because then you can't have any jobs that are dependent on such a fickle factor as teamwork. With that argument, SCH doesn't have consistency, DNC doesn't have consistency. Both jobs, like RPR, have a high skill ceiling, and maybe excluding SCH, DNC and RPR are some of the worst jobs you can have in general in your team because they're usually at the bottom of DPS and Assists in the wrong hands because people want to have their cake and eat it too, do big dick DPS/be a job that isn't supposed to be big dick DPS.

    Basically the more you try to sort reaper in a category, the more you'll find it confusing, so just throw all that and all the expectations out the window. You can take off those lens and see RPR is a fine job people just don't feel like playing properly.

    How to play Reaper
    1. Don't die
    2. Survive CC
    3. Heal yourself
    4. Heal team by using barrier on CD

    Below is what a RPR is supposed to look like. No deaths, lots of damage taken, lots of health healed. This is a casual Match btw, Rank is dead and tbh doesn't play much different either lol.
    (0)

  9. #9
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    sad

    well just checking in and no improvement just a lot of trash talking so back to savage content where its safe.
    (0)

  10. #10
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    Spent over 2 days playing in platinum and its official.... I dont care what anyone says from here on out i am speaking from countless hours of experience through this nearly impossible grind....reapers have to work to EXPONENTIALLY harder than everyone else to be viable. Literally watching other jobs cake walk in these matches. Ive played many pvp games and can i say with utmost confidence this mess is not an even playing field not even close. Also ive maybe seen 1 or 2 reapers TOPS in the last 50 matches in platinum/diamond. Seeing the same 6-7 jobs over and over its not a coincidence....
    (2)
    Death Is Only The Beginning....

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