
Originally Posted by
Lustre
I think people's concern is that we just went from literally saving the universe with the PoWEr oF FrIeNdShIp, and now the relic weapon quests, normally used to give mid/end game players something to grind out in content downtime and also add to the game's lore and worldbuilding, is being relegated to Silly Man Doing Silly Things and potentially losing a Field Operations zone. There's a very particular tone shift in my opinion. I watched somebody playing ARR the other day, and it shocked me how different in tone it was. It felt like a final fantasy game. It was grittier, the stakes weren't higher but they felt real. it had its own identity, one that wouldn't be too far from ff1-10. What do we see now? Half of Eorzea looks like they should be in a korean boy band, not a final fantasy game. Much of the stuff we see now is very surface level, and erring into shonen/slice of life anime territory. Which is fine, but it's not exactly what a lot of people were playing for. I do not see people engage with this argument much, they tend to respond to imaginary strawman arguments.
And also just to add, I was able to figure out what annoys me about the Hildi quests so much. The animation, cutscenes and special effects etc are of a much higher quality than anything you'd see in an MSQ cutscene. There's more well done scenes in SB hildy than there was in the entirety of the last expansion, you know, the big finale to end a saga. It's weird. Why spend this much time on a naked man with a hammer in a side-quest 50% of people wont do and 25% will skip when there's REALLY important scenes in the MSQ where it either gets left to the imagination or my character stands there like a mannequin nodding like a car dashboard figurine...