Quote Originally Posted by Jeeqbit View Post
Rez makes extremes easier and no rez made BA harder.
Extremes aren't hard and don't need rezzing in the first place. No rez made BA punishing. BA isn't and never was hard.

Do you expect enough new content to give you a brand new experience 365 days a year? Armies of developers would struggle to achieve that. That's how many work on a lot of AAA games. Unless you find something to do such as mount collecting or RP, the only way to get a year's worth of content is to play other games as well.
No I expect there to be some form of new, replayable interesting content that is released sooner than 11 months after expansion launch. Based on ShB patch trends and the 6.15 timetable, that's when 6.25 will release. 11 months after EW launched. Waiting nearly a year after a game launches to get expansion content. In what universe is that acceptable for both a AAA studio or a subscription based MMO. Try playing another MMO and see the type of content that is released and when. These are dungeons. A single dungeon with what is likely going to be slight differences in difficulty. We used to get several dungeons per patch. SB saw entire field zones starting with 4.2, on top of dungeons.

New content types from the patches of an expansion are advertised in the marketing for the expansion. It's always been like this. When content was not staggered over smaller patches, it overwhelmed players and forced them to prioritize, then created a patch lull that didn't need to exist if content was staggered.
Stop being a shill. It never overwhelmed the player base. People enjoyed having relics to do at ARR launch. In fact the playerbase complained in SB that Anemos came out in 4.2 instead of 4.1, as well as in ShB when the first relic step was a gimmie instead of repeatable content.

Not everyone has done them. A lot of newer players asked for the old fights to be made relevant again so they could enjoy them. You don't have to do them and you can buy the rewards off the market board instead.
Then they can MiNe them. That's the nature of MMOs. You miss out. Nothing is ever quite the same as when it releases. I don't care about the stupid Faux leaves rewards. Old content that an intern can upscale to current level isn't content, it's a joke.

The island looks massive and I think they were implying that we will slowly gain access to more of it over the expansion.
The island looks smaller than Anemos. SB saw 4 distinct field instances. Island Sanctuary will have the main release and 2 updates. How is that good in relation to what we used to got in the past? Why settle for less?