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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
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    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lauront View Post
    Yes, you tried that argument last time here and were given the following responses:

    Your "potentially" is just that - a potentially - and the reason you tried to give for it being skewed doesn't quite stack up. Again, if the very author of that survey is happy to use the Steam figures as a proxy for the live sub figures (because no other exists save for SE's own internal metrics), and has alluded to their own concerns about player retention (by the way, the LB figures don't really make the case for stellar retention if you look at them at a granular level, where he analyses the changes by type of character, e.g. new, continuing, returning etc.), I'm curious what this specific bias in the Steam figures is that makes them unsuitable as a sample?
    I literally just addressed this:

    The problem is the Steam figures were pointed out as potentially not representing the larger game trend - something no one contested (instead just insisting they were valid and that no one should question them) - and that the overall Lucky Bancho numbers indicate EW has had the greatest growth of any expansion in FFXIV's history and that the post-expansion bump drop is on par with past expansions on a percent basis.
    Not one piece of what you quoted is an argument for why the Steam numbers should be seen to represent the overall numbers - just stating that they do with no proof (as I said in that thread, the onus is on those pushing the Steam numbers as representative of the whole to prove it, not the other way around - you don't take a study to a scientific journal and demand they publish it unless THEY can disprove it) - and I wasn't the only one explaining this to you folks trying to use the Steam numbers. And to a one, none of you actually offered proof of your claim. You just demanded WE disprove it, which isn't the way this works. The onus is on those wanting to use a number/metric to prove it's valid, not those telling them it may not be to disprove it. And no one in that thread could prove that they were.

    And that "very author's" own numbers still indicate EW had the greatest growth of any expansion to date, had a similar drop off as past expansions did in percent terms (~20%) into the X.1 patch, and that EW's total playerbase is still higher than ShB's and before, meaning the game is still seeing continual and meaningful growth.

    What are you trying to argue here?

    Because you haven't argued that the Steam numbers are accurate - you've SAID they are, which isn't the same as PROVING that they are; and again, the onus is on you to do so - and your quotes that are supposed to be a rebuttal to me aren't a rebuttal to me. Her tirade was based on me and others saying that people weren't using Steam to play FFXIV for much of its history, and was a "well akshually" response that has no merit since it didn't contest the point. The point wasn't if people could buy and play FFXIV on Steam, the point was that the vast majority of the players didn't, and the Steam bounce up and then down may not then map well to the non-Steam PC playerbase OR the console player base. And she stuck on that "B-b-but STEAM WAS ALWAYS AVAILABLE!!!" argument instead, because that's all she had and she couldn't actually substantiate the Steam numbers being representative when challenged.

    No one has been able to yet.

    And people explained the specific bias in the Steam figures that made them unsuitable as a sample. You read Shurrikahn's posts so you could quote them to me here, did you really not read any of the replies to them? Because this was already all hashed out in that thread.

    .

    As for the post-Liveletter content:

    Looks like they're catering to the hardcore player base even more. Yay.

    And no open world/field/exploration content? Really?

    And no, Island Pokemon Housing-lite Crossing Farmville ain't it.

    At least I'm already up to date on Hildi...

    Meh, this is kind of depressing of a LL, but I'll live. Maybe the non-Savage dungeons will have a decent story for the ONE version that I'll actually do one time for the story. <mirthless laugh> Oh who am I kidding? I'll need to chain run it 30 times for the Relic anyway...

    But hey, if it makes other people happy...guess I'll be happy for them.
    (1)
    Last edited by Renathras; 07-02-2022 at 12:36 AM. Reason: For length

  2. #2
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
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    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Renathras View Post

    Looks like they're catering to the hardcore player base even more. Yay.

    An.
    Serious question how are they catering to the hardcore player base even more?
    (20)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
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    7,358
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ryaze View Post
    Everyone is gushing over Criterion (Savage) when literally nothing was shown on how difficult it is nor meaningful descriptors. Can't rez? O no, anyway.
    Rez makes extremes easier and no rez made BA harder.

    only 3 Criterion dungeons over the entire expansion? Uhh, not so cool. Not cool at all. Lackluster I'd say.
    Do you expect enough new content to give you a brand new experience 365 days a year? Armies of developers would struggle to achieve that. That's how many work on a lot of AAA games. Unless you find something to do such as mount collecting or RP, the only way to get a year's worth of content is to play other games as well.

    Why is Island Sanctuary which was billed as a major expansion content STILL not out? Why is it releasing with 6.25 and not 6.21 or 6.2?
    New content types from the patches of an expansion are advertised in the marketing for the expansion. It's always been like this. When content was not staggered over smaller patches, it overwhelmed players and forced them to prioritize, then created a patch lull that didn't need to exist if content was staggered.

    Why is all the content revamped content or boring upscaled fights I've already done when it was current (Unreals) which are now even easier by virtue of having a more extensive toolkit?
    Not everyone has done them. A lot of newer players asked for the old fights to be made relevant again so they could enjoy them. You don't have to do them and you can buy the rewards off the market board instead.
    And looking at the blurred out Island Sanctuary picture again. Even that looks disappointing. The vast majority of the picture is just blurred out water. Unless there's verticality to the island with valleys, climbable mountains, and caverns/caves underneath the land, it looks far smaller than I would have hoped.
    The island looks massive and I think they were implying that we will slowly gain access to more of it over the expansion.

    Quote Originally Posted by Axxion View Post
    Serious question how are they catering to the hardcore player base even more?
    Criterion dungeons and criterion savage.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #4
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
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    953
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    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Rez makes extremes easier and no rez made BA harder.

    Do you expect enough new content to give you a brand new experience 365 days a year? Armies of developers would struggle to achieve that. That's how many work on a lot of AAA games. Unless you find something to do such as mount collecting or RP, the only way to get a year's worth of content is to play other games as well.

    New content types from the patches of an expansion are advertised in the marketing for the expansion. It's always been like this. When content was not staggered over smaller patches, it overwhelmed players and forced them to prioritize, then created a patch lull that didn't need to exist if content was staggered.

    Not everyone has done them. A lot of newer players asked for the old fights to be made relevant again so they could enjoy them. You don't have to do them and you can buy the rewards off the market board instead.
    The island looks massive and I think they were implying that we will slowly gain access to more of it over the expansion.

    Criterion dungeons and criterion savage.
    I dont think that even for the hardcore player base. anybody can do it.
    (2)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  5. #5
    Player
    Payotz's Avatar
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    Jul 2018
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    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Renathras View Post
    Looks like they're catering to the hardcore player base even more. Yay.
    Quote Originally Posted by Jeeqbit View Post
    Criterion dungeons and criterion savage.
    Good. It's about time there's 4-man "Hardcore content" in this game.
    If you're implying it's a bad thing, it's not because there's literally a casual dungeon mode of the SAME dungeon that you can go in at anytime and go at your own pace.

    It's also really funny how before the PLL, you people were all like "DONT COMPLAIN DONT COMPLAIN DONT COMPLAIN DONT COMPLAIN DONT COMPLAIN" and now that PLL is over and the info is released, all of a sudden, "COMPLAIN COMPLAIN COMPLAIN COMPLAIN COMPLAIN".

    Really shows the double standard. Don't get me wrong though, feel free to provide your criticisms on things, like how there's no bozja equivalent for relics, because that is valid criticism. People would be more than happy to discuss opinions and criticism rather than being told "shut up, the game's fine!".


    ---

    I'm pretty okay with the PLL. It's a step in the right direction content-wise, and I hope Variant/Criterion would be the baseline standard of all dungeons in the game at some point. We'll see what the execution is ofc, but I applaud the idea behind it.

    Maybe someday we can also get modifiers and mutations with it but baby steps.

    Islands are cool and my jam so we'll see how it executes for now.

    Don't really have any opinions about Relics because that's not my content. They can do whatever they want with it as long as they don't really do something dumb, like make it better than Savage BiS on Week 3 or something that I'm required to grind it out because the new content is actually tuned around it.


    Quote Originally Posted by Mimilu View Post
    That's a mental-image and a half. (⁄ ⁄•⁄ω⁄•⁄ ⁄) ♥
    Oy bad! BAD! NOT IN PUBLIC!

    (11)
    Last edited by Payotz; 07-02-2022 at 02:47 AM.

  6. #6
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Payotz View Post
    Oy bad! BAD! NOT IN PUBLIC!

    WHAT?! I'm just saying what we're all thinking! (ꐦ ಠ皿ಠ )
    (1)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mimilu View Post
    WHAT?! I'm just saying what we're all thinking! (ꐦ ಠ皿ಠ )
    (6)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #8
    Player
    Mimilu's Avatar
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    Nov 2013
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    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Vahlnir View Post
    Your water bottles can't hide what's inside! >:v
    (1)

  9. #9
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
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    77
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    Rez makes extremes easier and no rez made BA harder.
    Extremes aren't hard and don't need rezzing in the first place. No rez made BA punishing. BA isn't and never was hard.

    Do you expect enough new content to give you a brand new experience 365 days a year? Armies of developers would struggle to achieve that. That's how many work on a lot of AAA games. Unless you find something to do such as mount collecting or RP, the only way to get a year's worth of content is to play other games as well.
    No I expect there to be some form of new, replayable interesting content that is released sooner than 11 months after expansion launch. Based on ShB patch trends and the 6.15 timetable, that's when 6.25 will release. 11 months after EW launched. Waiting nearly a year after a game launches to get expansion content. In what universe is that acceptable for both a AAA studio or a subscription based MMO. Try playing another MMO and see the type of content that is released and when. These are dungeons. A single dungeon with what is likely going to be slight differences in difficulty. We used to get several dungeons per patch. SB saw entire field zones starting with 4.2, on top of dungeons.

    New content types from the patches of an expansion are advertised in the marketing for the expansion. It's always been like this. When content was not staggered over smaller patches, it overwhelmed players and forced them to prioritize, then created a patch lull that didn't need to exist if content was staggered.
    Stop being a shill. It never overwhelmed the player base. People enjoyed having relics to do at ARR launch. In fact the playerbase complained in SB that Anemos came out in 4.2 instead of 4.1, as well as in ShB when the first relic step was a gimmie instead of repeatable content.

    Not everyone has done them. A lot of newer players asked for the old fights to be made relevant again so they could enjoy them. You don't have to do them and you can buy the rewards off the market board instead.
    Then they can MiNe them. That's the nature of MMOs. You miss out. Nothing is ever quite the same as when it releases. I don't care about the stupid Faux leaves rewards. Old content that an intern can upscale to current level isn't content, it's a joke.

    The island looks massive and I think they were implying that we will slowly gain access to more of it over the expansion.
    The island looks smaller than Anemos. SB saw 4 distinct field instances. Island Sanctuary will have the main release and 2 updates. How is that good in relation to what we used to got in the past? Why settle for less?
    (9)

  10. #10
    Player
    Striker44's Avatar
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    Jan 2022
    Location
    Uldah
    Posts
    1,087
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ryaze View Post
    Extremes aren't hard and don't need rezzing in the first place. No rez made BA punishing. BA isn't and never was hard.



    No I expect there to be some form of new, replayable interesting content that is released sooner than 11 months after expansion launch. Based on ShB patch trends and the 6.15 timetable, that's when 6.25 will release. 11 months after EW launched. Waiting nearly a year after a game launches to get expansion content. In what universe is that acceptable for both a AAA studio or a subscription based MMO. Try playing another MMO and see the type of content that is released and when. These are dungeons. A single dungeon with what is likely going to be slight differences in difficulty. We used to get several dungeons per patch. SB saw entire field zones starting with 4.2, on top of dungeons.



    Stop being a shill. It never overwhelmed the player base. People enjoyed having relics to do at ARR launch. In fact the playerbase complained in SB that Anemos came out in 4.2 instead of 4.1, as well as in ShB when the first relic step was a gimmie instead of repeatable content.



    Then they can MiNe them. That's the nature of MMOs. You miss out. Nothing is ever quite the same as when it releases. I don't care about the stupid Faux leaves rewards. Old content that an intern can upscale to current level isn't content, it's a joke.



    The island looks smaller than Anemos. SB saw 4 distinct field instances. Island Sanctuary will have the main release and 2 updates. How is that good in relation to what we used to got in the past? Why settle for less?
    Oh, please stop claiming to speak for other people. Personally? I felt the content release schedule was fine. I have a full-time career. I play maybe an hour or so a day, and I take my time enjoying all the sights. And new content has already come out since EW launched. In the meantime, you're more than welcome to unsub while waiting if you finish the content quickly and get bored. Heck, the dev team even encourages you to do that. FFXIV isn't meant to be a daily chore. Kick back and relax a bit, eh?
    (2)

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