But guys, think of the I M E R S S I O N being broken if we let people just glam whatever piece of gear regardless of job.
I mean, then we'd have warriors running around in schoolgirl outfi-
oh
But guys, think of the I M E R S S I O N being broken if we let people just glam whatever piece of gear regardless of job.
I mean, then we'd have warriors running around in schoolgirl outfi-
oh
There is a setting already there and ready to use yes. How you think you can try different gear as glams ,even when they are not of lvl or job.It's also very nice when creative people get paid for their creative work. We signed up to play his game because we like the thing he (and his team) created.
And again, what is this simple "box to check" that you're talking about? If you're imagining it's a setting – already there and ready to used – that lets a piece be glamoured without being equippable, why does it exist and yet not get used for a single piece of gear ever?






Because the preview window evidently works in a different manner to the actual game, and doesn't run that check for equippability. Otherwise it would be a nightmare to try anything on – 90% of the time you would get an error because you attempted to try on a piece that you can't equip as your current class or level. So it has to let you try on anything without running a compatibility check, or it would be unusable.
I 100% agree. also i was FURIOUS that they revamped and launched this NEW and SHINY new pvp (and pvp currency), and trown to us just a damn recolor of artifact class gear T_T... AND.. it is restricted.. at this point they could at least gave other popular sets (like they did with the sky pirate) and made it all classes.If we're going to get recolored Item Level 1 versions of already existing Artifact Gear sets, at least turn them into something any Class/Job can wear. Same for all other Item Level 1 gear sets already available in the Wolves' Den Pier. Since they have no stats, there's no point on having restrictions on them
(also i know there is the sauron like set but i hate it T_T)
I think in any case to unlock them you always need to have that on class levelled, plus of course have done rhe role quest to dye it.
So a system like this is in the game. God dam you people from the cult of yoshi are impossible.Because the preview window evidently works in a different manner to the actual game, and doesn't run that check for equippability. Otherwise it would be a nightmare to try anything on – 90% of the time you would get an error because you attempted to try on a piece that you can't equip as your current class or level. So it has to let you try on anything without running a compatibility check, or it would be unusable.






No it isn't, because in-game they tied it to equippability, whether by necessity or choice.
In all circumstances, glamour in the game itself works one way.
In all circumstances, trying on items in the fitting room works a different way. One rule per situation.
That does not imply the existence of a "box to tick" that controls whether things behave one way or the other within a single situation.
Go look out how systems like this work before you say BS. I know you love yoshi and like to worship him but come on.No it isn't, because in-game they tied it to equippability, whether by necessity or choice.
In all circumstances, glamour in the game itself works one way.
In all circumstances, trying on items in the fitting room works a different way. One rule per situation.
That does not imply the existence of a "box to tick" that controls whether things behave one way or the other within a single situation.






I don't worship Yoshida at all, but I am rather fond of logic and working out how things work based on what I can see.
I am looking at the systems as they work in the game, at least what I can observe as an end user. The preview screen works differently to the actual glamour in game.
There are no examples, to my awareness, of gear in-game behaving as it does in the preview screen (players able to combine incompatible gear) and there are no examples of gear in the preview screen refusing to display because of job incompatibility. Gender incompatibility yes, because the models don't exist for you to try them on, but job compatibility is simply not checked.
Therefore, logically, the checking system that (as I understand it from what I have previously read here) only lets glamours display in the live game if they are compatible is simply not checked in the preview screen.
Running that check in the preview screen would, as I explained in my previous post, make the preview screen utterly useless for trying on gear unless you switch to the appropriate class and have it at the appropriate level. You couldn't try on someone else's outfit in a dungeon. You couldn't try on weapons without being the exact right job. You couldn't try on endgame gear until you reached max level. Therefore it is necessary for the preview window to be job-blind and not check for compatibility. (It also shows you without a weapon equipped, which is an impossibility in the live game, to the point that there's a hidden "no weapon" class just to prevent it from bugging out if you did somehow remove your weapon.)
So you can try anything on in the preview window, including artifact gear. No fine control "you can wear anything except these selected items". Just a blanket ability to equip anything.
If they can and did transfer that permission out into the wider game, which would not involve ticking a box but altering the universal rules that decide whether a glamour displays, then artifact gear would be glamourable just as much as anything else. So if they don't want to allow that, or don't want a level 1 character wearing level 90 gear immediately*, then they can't use that system.
* a system that works in their favour, as keeping glamour locked down by level means they wring more money out of us if we level the class so we can wear it.
This already isn't true. They have a separate check for item level. Even if you removed the job restrictions, the game would fall to it's second "Is glamour ilevel > current item's ilevel" check. Which pretty much covers the low level player trying to glam level 90 gear argument.
Which, by the way, points to the fact the system isn't as rigid as you keep saying it is.
This is exactly why it's best to not make speculation regarding programming and treat it as fact. End of the day, neither of us have any idea how the system works under the hood. It also doesn't matter. SE can change it. Let them deal with it.
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