OP wtf is your username?
OP wtf is your username?

Just because equippability and glamourability are tied together in-game doesn't mean that they are strictly tied in the code. If anything it's a lot more likely that they are separate systems that were made to overlap on purpose when they originally implemented the system in the game to restrict what players can and can't glamour. And even if they are tied in the code, they can surely be separated if the decision was made. There is nothing that actually suggests that it can't be done unless it comes directly from a dev.What is "just a simple box check"? Are you assuming they manually allow what can and can't be glamoured? I don't think it works that way.
As I understand it, the system determines whether a glamour displays through the logic: "You are wearing [X glamoured as Y]. Can you equip Y? Yes – display Y. No – display X."
Your ability to equip the gear controls whether the glamour appears or not. That's what keeps the job gear job-locked: even if you've glamoured your generic Armour of Fending to look like the Warrior's Armour, the check fails if you equip it to your paladin. The same logic stops you from being able to use anything on a role that can't use it, even if the appearance is less specific.
Role glamour restrictions abolitionist! For more details and to help us spread the message:
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
A lot of people think code is this totally rigid thing you can never change for some reason.
Almost anything is possible, it's just a matter of SE prioritizing those changes to it. It doesn't matter how it currently works. At the moment, they just have very different priorities than the player base on some issues. For our purposes, discussion on how something is programmed is beyond pointless.
Basically what I'm saying is: Don't worry about how it's programmed. That's for SE to figure out, not you.
Job identity is the stupidest thing in this game.
Nothing should be restricted, and unlike other games, here we can't use the excuse of "plate armor is too heavy for someone trained as a mage".
Especially since your character is able to switch between every job. There's no lore/whatever excuse like in other MMOs where you character is locked to a single class.
I still feel like AF gear should be locked to a specific job, just because it really wouldn't fit anything else (except in some really rare cases)
Role gear (ie fending/striking/casting) on the other hand, carries no job identity so the restrictions feel really arbitrary. Furthermore, there's not much reason to believe its like that because of the way its coded and even if it is, it could be changed.
AF gear is basically the only thing that the devs can, in good faith, say that retains job identity... That's why we rarely see them even straying out from the norm. White Mages always white robes with red details, Warrior always the barbarian-looking armor, Machinist always with the yeehaw.Especially since your character is able to switch between every job. There's no lore/whatever excuse like in other MMOs where you character is locked to a single class.
I still feel like AF gear should be locked to a specific job, just because it really wouldn't fit anything else (except in some really rare cases)
Role gear (ie fending/striking/casting) on the other hand, carries no job identity so the restrictions feel really arbitrary. Furthermore, there's not much reason to believe its like that because of the way its coded and even if it is, it could be changed.
And now, with the other sets, the whole consistency between armor classes is moot because objectively, the art direction prefers to sacrifice armor silhouettes in favor of making every set extremely cohese to a theme - which of course, causes examples like Asphodelos' fending gear looking like light armor or Law's Order healing set looking like something a Paladin would wear. That's a valid decision and all, however it really makes hard to justify the direction n of locking glams in that case.

I really hope this is something they're planning for once the glamour dresser is expanded (due in 6.2, if I recall?). AF sets make total sense to keep unique, but any other gear should be free reign as long as you have the required job levelled.
Role identity is so varied now that it can be hard to put together sets for Red Mage since most caster sets lean into the robe look. Or sets for DNC because a lot of the aiming sets are designed around the archer aesthetic. There are also plenty of great DoH and DoL sets which would be great to use on combat classes.



nah job identity is cool
but locking or having no way to unlock generic role gear is wack like if a healer wants to wear shire tank gear they should have the ability to in some way,
but AF/Virtu should stay exclusive as they are made with those jobs themes and personality in mind.



If you all could divert some of that energy towards the dedicated "Pls Unlock Glamour" thread that would be swell!
Glamour without restrictions* is long overdue!
If you think so too, help keep the thread going!
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets

This. We're trying to get the devs attention with that other thread so we can hopefully get them to address it again. It seems like basically everyone wants this change and its universally liked and agreed upon here. However it is important for people to post in it to keep it from being buried in the pages.If you all could divert some of that energy towards the dedicated "Pls Unlock Glamour" thread that would be swell!
Last edited by Flaws; 06-29-2022 at 06:26 PM.
Role glamour restrictions abolitionist! For more details and to help us spread the message:
https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets
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