Results -9 to 0 of 135

Threaded View

  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SirShady View Post
    New White Mage Abilities
    Bud of the Blood Lily - Level 52 version of Blood Lily. Less potency. Replaced with Afflatus Misery at 74.
    Shine - Combos off Glare. Deals 310 potency and reduces the cooldown of Bloom by 1 seconds. Combos into...
    Smite - Combos off Shine. Deals 330 potency and reduces the cooldown of Bloom by 1 seconds.
    Let's... not. I know we get "even tank 123 combos would be better" memes every once in a while, but that is only because they're only the tiniest of steps more engaging than 111. They take 3 times the buttons for about 5% more gameplay.

    That is, unless these combos would be broken by any intervening GCDs, which then opens up a further bag of worms with that constraint, as needing to heal, DoT, or Misery within 2 GCDs of hitting 1 means you waste that combo's potential.

    If you're going to devote an added 4 buttons to WHM's offensive kit, why constrain half of them to a mere pretense of depth (or, if you make this combo break from intervening GCDs, this fetter)?

    Additionally, you'd be making your new 30s nuke (Bloom) awkward to align. Each combo, itself 7.5 seconds, would only reduce the 30s CD by 2 seconds, meaning that you'd have a 24-30s CD. It would align only when untouched (30x4) or in 100% uptime scenarios (24x5), which would in turn require that one not use Lilies, which means there'd be no way to exploit Misery during raid buffs. And that's before even getting into DoT conflict. A 30s DoT is already effectively just a superior 30s CD; able to deal with desync and to sacrifice a bit of potency per minute for further mobility if an instant cast.
    (1)
    Last edited by Shurrikhan; 06-30-2022 at 07:58 AM.