Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 133
  1. #41
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Marxam View Post
    WHM is admittedly the hardest to come up with something but honestly there's no reason for at least one job in each role to be simple and exemplify what the role is, i.e. healing. WHM in EW is plain as jane but the healing it does is excellent and when it does dmg it does it big. So WHM probably doesn't need to change outside of QoL's. Maybe reintroduce cleric stance
    I disagree. As stated earlier, you can't say a system is bad but advocate to keep it, it defeats the argument of making adjustments because, "if it works, why fix it?"; If it works for 1 healer, why make adjustments to the others? The other healers already have more to micromanage than WHM and considering that WHM and SGE are considered the "selfish" healers, offering no utility other than Damage, shouldn't their Damage Rotations actually be more advance to justify having more DPS than AST/SCH? There needs to be a level of effort from all Healers in order to not only make them more engaging but to also justify why you should bring X over Y other than "it's easier to play" since then, people will just complain about how the more complex role should be better than the simple job, as it had been in the past.

    It doesn't have to be complex to the extent of something like SAM but should at least have a skill ceiling that doesn't touch the skill floor.
    (5)

  2. #42
    Player
    CasterSvarog's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    80
    Character
    Kristina Svarog
    World
    Siren
    Main Class
    Pictomancer Lv 100
    Personally the barest minimum number of dps related buttons a healer should get for single target is 4-6 depending on the healer.

    On something like Astro, keep Malefic & combust, and from there add a dps version of Macrocosmos around the HW leveling range, and make it time delayed and have it deal more damage the longer you wait on it. Heck in general just lean more on AST whole delayed burst.

    For WHM you could do something like adding in Water as a spell, perhaps as an ogcd with a short 15-20 second cooldown with stacks to finally round out the six elemental spells. (Seriously why is water as an element so shafted in this game) Perhaps add in BLM and it’s thundercloud system for Aero to further play up how their counterparts of one another. From there you could add Cleric stance that allows you to use Tornado, Quake and Flood as actually spells that feel and look stronger to use.

    SCH could bring back its many dots and shadowflare, though it would need its many healing buttons consolidated because I have three full hotbars already.
    (6)
    Last edited by CasterSvarog; 06-27-2022 at 02:02 PM.

  3. #43
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by CasterSvarog View Post
    Personally the barest minimum number of dps related buttons a healer should get for single target is 4-6 depending on the healer.

    On something like Astro, keep Malefic & combust, and from there add a dps version of Macrocosmos around the HW leveling range, and make it time delayed and have it deal more damage the longer you wait on it. Heck in general just lean more on AST whole delayed burst.

    For WHM you could do something like adding in Water as a spell, perhaps as an ogcd with a short 15-20 second cooldown with stacks to finally round out the six elemental spells. (Seriously why is water as an element so shafted in this game) Perhaps add in BLM and it’s thundercloud system for Aero to further play up how their counterparts of one another. From there you could add Cleric stance that allows you to use Tornado, Quake and Flood as actually spells that feel and look stronger to use.

    SCH could bring back its many dots and shadowflare, though it would need its many healing buttons consolidated because I have three full hotbars already.
    See, I'd love to believe that they're leaning White Mage away from the elemental attacks to make room for Geomancer being the next magical DPS who will inherit those attacks, but we'll see... If they're not though, yes, bring them back! We're really lacking in all kinds of classic FF elements ever since White Mage became Light Mage.
    (1)

  4. #44
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Why not have the Fairy Gauge work sort of like BRD's Soul Gauge then?
    Have Bio and Miasma have a chance of building up the gauge by 5 points per tic, with Broil also granting 5 gauge and having each Fairy ability cost 25/50 gauge to use with the SCH starting off with a full gauge.
    Dissipation would need to be reworked for it to function but it could work.
    Yeah honestly having the Fairy Gauge tied to Aetherflow is just a clunky idea overall, but folks here didn't seem to like the idea of a passive resource gain, and I think having it apply to the DoTs would be too much RNG. I'd rather they just scrapped Fey Union at this point and turn the gauge into a support tool. Let it give out buffs instead of having it be just a resource for an interruptible tether heal running off of other healing...
    (0)
    Last edited by SirShady; 06-27-2022 at 10:25 PM.

  5. #45
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by SirShady View Post
    Fae gauge
    Yeah its an underused gauge at this point and they should lean far more into it with a hopefully rework of aetherflow

    Physis
    Yeah the buff is far from the most important thing but it just was one of those nitpicks that in the case of a full Sage fix I'd like to see addressed, there is also the question of relative kardia power in that physis vs the regen as if the regen is high enough to make the kardia buff loss not relevant then, Why is there? and if its a relevant lost then Sage is losing more than gaining.

    The thing about the physis GCD is that precisely by adding it to soteria as the kardia for everyone Sage doesn't really lose any AoE healing Ogcd while gaining more strenght into the dps to heal identity and interactions with Zoe which I also consider another underdeveloped mechanic. The cooldown discussion I feel is meaningless firstly because those can be changed around in the case of a fix and lastly because physis is not even close to be the most used Sage heal, Kerachole is, and by a huge gap as its used close to on cooldown due to its insane power.

    Emergency kardia
    Probably didn't read it right then if its for the sake of the dps to heal go ahead, it just seemed you were treating it like an emergency only thing.

    The unrelated
    The whole shield vs regen healer to begin with is a stupid discussion to be fair, one of those things the devs "want" to impose to us while failing in the design departament

    Button bloat and the dps
    Here I disagree heavily, one can have a decent enough rotation without introducing barely any buttons and BLM is the living example of how with little core buttons there is a deep and interesting rotation relying more on passive effects, upgrades and traits than introducing brand new stuff to press

    If you don't mind I'll try to do a (pretty flawed) example of how with your buttons imo it could be done using something I thought about time ago:

    Dosis->Duodosis: gives addersting like you said.
    Toxicon: spender of addersting, when used gives a buff stack that increases the potency of the next eukrasian toxicon.
    Eukrasian toxicon: lower damage than toxicon unless buffed and uses addersting too, its use gives a stack that buffs Eukrasian duodosis.
    Eukrasian Duodosis: lowest damage of the kit unless buffed when it becomes stronger than the previous tools
    Phlegma: Also gives addersting

    So you have Dosis->Duodosis combo that builds into Toxicon->E!Toxicon combo that build into E!Duodosis as the final spender, inbetween you use phlegma and keep the dot ticking
    Of course this is flawed as it would give sage way too much mobility for example, potencies would have to be thought about and it may not interat well with the party buffs but stuff like that is what I meant by leaning into eukrasia more as it allows to have essentialy a double button for every new button that is added.
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  6. #46
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by WaxSw View Post
    Yeah its an underused gauge at this point and they should lean far more into it with a hopefully rework of aetherflow
    Genuine curious question - why do people want the devs to make Scholar revolve around the Fae Gauge? Gauge in this game are all the same thing - they're build and spend. What could be done with "leaning into" the Fae Gauge that wouldn't be the same thing it is at the moment?

    And why do you think that Aetherflow needs a rework? In my opinion, it works far better than Lilies or Addersgall do for WHM or SGE and it's way more flexible in usage and implementation.
    (4)

  7. #47
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nizzi View Post
    Genuine curious question - why do people want the devs to make Scholar revolve around the Fae Gauge?
    its kind of a waste of a UI element. and i suppose people rather make it useful than throw it away i suppose.

    What could be done with "leaning into" the Fae Gauge that wouldn't be the same thing it is at the moment?
    maybe if the fey gauge was an actual resource, for example if AF abilities gave different amounts of gauge and fairy abilities each cost different amounts of it. or if you could use fey gauge to increase potency of fairy actions. or if fairy actions were more powerful the more gauge you had but you could spend a lot of gauge at once for something.

    then again they gutted so much of the fairy that im not sure how any of this could be interesting when we only have Whispering dawn, fey bloat and aetherpact so ¯\_(ツ)_/¯
    (0)

  8. #48
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by QooEr View Post
    its kind of a waste of a UI element. and i suppose people rather make it useful than throw it away i suppose.
    We shouldn't be doubling down on bad projects on the sole basis of their existing. Let's look at this neutrally:

    Ignoring its limited spending options, since that's what we're deciding whether to change, the Fey Gauge at present...
    • Is a builder-spender resource that starts from 0.
    • Builds from Aetherflow spenders.
    • Is decimal (stacks up to 10 contributions' worth of charge -- i.e., takes until just over 120 seconds into the fight, or about 3 minutes of sustained combat, to charge) but appears centigrade for aesthetic.

    Given that, the main consequences of typing additional spenders to the Fey Gauge would be that...
    • They all effectively start on cooldown.
    • They all compete with each other.
    • They may sometimes encourage rushed Aetherflow spending -- likely on Energy Drain.

    Put more simply, to tie Fey skills to the Fey Gauge would be to greatly diminish one's use of Fey skills unless met with a plethora of accordant changes.
    (1)

  9. #49
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Put more simply, to tie Fey skills to the Fey Gauge would be to greatly diminish one's use of Fey skills unless met with a plethora of accordant changes.
    i agree. if they wanted to make fey gauge interesting theyd have to make either it or the entire healing kit something wholly different since as it is its pretty much just taped with duct tape onto scholar.
    i honestly think its "fine" because it gives some marginal nuance to aetherpact... (eg if aetherpact is simply a regen on a cd you cant micromanage fey union ticks. which you usually never need to anyways but at least the option is there).
    i dont think it merits changing everything just to make this shoehorned gauge feel less out of place.
    (1)

  10. #50
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    We shouldn't be doubling down on bad projects on the sole basis of their existing. Let's look at this neutrally:

    Ignoring its limited spending options, since that's what we're deciding whether to change, the Fey Gauge at present...
    • Is a builder-spender resource that starts from 0.
    • Builds from Aetherflow spenders.
    • Is decimal (stacks up to 10 contributions' worth of charge -- i.e., takes until just over 120 seconds into the fight, or about 3 minutes of sustained combat, to charge) but appears centigrade for aesthetic.

    Given that, the main consequences of typing additional spenders to the Fey Gauge would be that...
    • They all effectively start on cooldown.
    • They all compete with each other.
    • They may sometimes encourage rushed Aetherflow spending -- likely on Energy Drain.

    Put more simply, to tie Fey skills to the Fey Gauge would be to greatly diminish one's use of Fey skills unless met with a plethora of accordant changes.
    So make the Accordant changes that would allow the system to function. If they can change how the Lily System used to function from SB to ShB, there isn't really a reason they can't do similar to the Fairy Gauge.

    Have it start at 100 Gauge.
    Whispering Dawn, Fey Blessing and Fey Covenant cost 25 gauge, while Seraph and Aetherpact cost 50
    Have your DoTs build up the gauge in a similar fashion to BRD's Soul Gauge but to help mitigate bad RNG, continue to allow Aetherflow abilities to build up gauge. Throw Broil in for good measure.
    Make Dissipation grant the use of 1 Fairy Ability at no cost on a 90s CD.

    Theoretically, that would work but SE would never allow it because they can't be bothered to put more than 2 brain cells towards healer design.
    (5)

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast