Page 12 of 20 FirstFirst ... 2 10 11 12 13 14 ... LastLast
Results 111 to 120 of 192
  1. #111
    Player
    Euphares's Avatar
    Join Date
    Aug 2020
    Posts
    66
    Character
    Demetrius Leventis
    World
    Faerie
    Main Class
    Reaper Lv 70
    Quote Originally Posted by hfang View Post
    The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
    Positionals are a dumb concept and there's a reason why WoW removed most of theirs.


    The DPS has 0 agency in some cases and there are fights where landing them requires the entire party to adjust (E9S.)


    The devs have been slowly phasing them out of the game for a reason, I don't even think they like them.



    The only time I found positionals interesting is if they are on big cooldowns like Trick Attack where missing them punishes you a fair bit, but even then you could just save True North for it but at least there would be some oomph to them. Currently they feel very flat and boring.
    (4)
    Quote Originally Posted by LittleImp View Post
    People have so much of their identity invested into this game that they're essentially incapable of admitting it's possible to just be bad at it.

  2. #112
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Positionals are fake complexity at best and pointless busywork at worst, and I wouldn't miss them at all.
    (10)

  3. #113
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Positionals are fake complexity at best and pointless busywork at worst, and I wouldn't miss them at all.
    I don't really agree at all in more difficult content, but in most content it's probably true.
    In Savage tho I enjoy figuring out when to True North for uptime, I feel like it's a nice form of skill expression.

    Edit: There are some that feels thematically strange tho.
    Why is Demolish a rear positional for example on MNK?

    I think Aeolian Edge on NIN makes sense, sneaky NIN attacking from behind just makes thematic sense.
    Visually tho it could be a bit more '' backstabbey ''.
    (1)
    Last edited by Kolsykol; 06-26-2022 at 06:03 AM.

  4. #114
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Euphares View Post
    Positionals are a dumb concept and there's a reason why WoW removed most of theirs.
    Ah, yes, down from positionals only on Backstab, Gouge, Ambush, and Shred to... Backstab, Gouge, and Shred. While that may be a difference of 25%, it's also a difference of... just one ability.

    ____________________

    Quote Originally Posted by TheMightyMollusk View Post
    Positionals are fake complexity at best and pointless busywork at worst, and I wouldn't miss them at all.
    Admittedly, the way mob turning works, atop the game's sluggish poll rates, is not conducive to positionals. Surrounding design since Stormblood has also done about everything in the devs power to make them unexciting.

    We no longer adjust our rotations in order to manage positionals over key moments in encounters; there's just True North for that, allowing bloat buttons to replace rotational nuance (now nearly impossible for most jobs anyways due to melee rotations' reduced modularity). There's more automated boss movement by which to end up with ill-timed spins for which no positional could reliably land, however prepositioned. There are sometimes fewer tells as to where the boss will turn next to perform its attacks. The timing for which boss facing lingers after completing a cast has become less consistent. Etc., etc.

    But are those issues with positionals themselves, or merely a worsening of context?

    Positionals at their core do just two things:
    • They had necessary button presses / stick movement, essentially apm (just without being accounted for in the likes of fflogs since the site can't tell when you would have needed to move anyways or what forms a discrete movement).
    • They further narrow what it means to be at the 'right' place at the right time, which in turn offers variable complexity.

    That's it. They're apm without button cost and they form a sort of Tetris-like win condition that can offer depth/nuance through surrounding systems. Their complexity, while greatly diminished over the years, is not fake, and their added business is no more pointless than hitting your frequent but middling oGCDs.

    If you don't like anything adding to your apm, then you probably won't like positionals. If you refuse to claw grip and/or don't like switching between stick and face-buttons/DPad on your controller, you probably won't like positionals. But, those who like higher apm, especially without having to spend further button counts discretely on them, or enjoy intersecting systems, variable priorities, and the like, tend to like them.
    (2)
    Last edited by Shurrikhan; 06-26-2022 at 08:16 AM.

  5. #115
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,128
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    I also want removed... bad design in dungeons for pulling mobs.. especially for going wall to wall.. how they are placed in modern dungeons... as they spawn in and the likes... is just bad design for anything speed alligned... I can't be the only tank that find it annoying that actually have to be stalled to get them all.
    (2)

  6. #116
    Player
    MithEuthel's Avatar
    Join Date
    Jun 2022
    Posts
    3
    Character
    Mith Euthel
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Novice Network... that place is a pure cancer
    (2)

  7. #117
    Player
    rance-sama's Avatar
    Join Date
    Oct 2017
    Location
    Ul'dah
    Posts
    232
    Character
    Ranko Kurosuki
    World
    Brynhildr
    Main Class
    Gladiator Lv 100
    Streamers.
    (6)

  8. #118
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Well at this point...everything.

    BAN.EVERY.THING.

    Kill the mmo stuff, kill all the sidequests. Scions of the seventh dawn? More like scions of NOTHING.

    Kill the forums.

    Delete player characters

    Ban all the players.

    Kill all the maps

    Kill the story.

    Return all to nothing.

    Pure void.





    EDIT: BAN THE VOID TOO.
    (4)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  9. #119
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,420
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SenorPatty View Post
    Well at this point...everything.

    BAN.EVERY.THING.

    Kill the mmo stuff, kill all the sidequests. Scions of the seventh dawn? More like scions of NOTHING.

    Kill the forums.

    Delete player characters

    Ban all the players.

    Kill all the maps

    Kill the story.

    Return all to nothing.

    Pure void.





    EDIT: BAN THE VOID TOO.
    Found Fandaniel.

    (Ban Fandaniel.)

    (Bandaniel.)
    (8)

  10. #120
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Nav_Fae View Post
    Our content creators/influencers

    They do a poor job representing some areas and aspects of the community and often influence the game to go in directions we don't like for the sake of their publicity and fame. They have the closet influencer power to Yoshi P for us and are partly responsible for the state in which the game is currently in. We need less Keyboard Twitter Warriors representing us and better reps.
    You say that like removing X will somehow produce Y in its place.

    So, you get rid of the Zeplas, Xenos, Chairs, Lucys, MrHappys, etc. Now... Wait, no, that's the end of it.

    They're simply gone, and at most discourse remains a bit less narrowed, though that also means it gets less clarified, developed, or sophisticated. The lack of content creators / influencers would in no way give rise to Square spending a cent more on community reps.
    (6)

Page 12 of 20 FirstFirst ... 2 10 11 12 13 14 ... LastLast