Fantasia potion.
Nioh 2 made me miss how much I could change stuff without worrying to pay anything... just give me a mirror or something in the inn.
Although this is a curse of these games and how much I love changing stuff


Fantasia potion.
Nioh 2 made me miss how much I could change stuff without worrying to pay anything... just give me a mirror or something in the inn.
Although this is a curse of these games and how much I love changing stuff



The unimaginative and monotonous damage sponge trash in EW and ShB dungeons in between bosses. Actually, I’d prefer variations with some mechanics rather than complete removal. Right now, you pretty much know how many trash mobs you are going to fight even when you enter a new dungeon and what is the distance between the groups, then all you have to do is pretty much just spam aoe.



The Au Ra horns because they clip of look bad on almost every head piece.
Sounds like they should probably make positionals *more* rewarding, not less. I had no idea they were such a small amount of overall DPS.


The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
Yeah but how many fights really last that long outside of truly end game fights. And if you are the type of player to even attempt one of those, you are probably doing your positionals right lol.The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
Positionals are a dumb concept and there's a reason why WoW removed most of theirs.The thing is, they're really not. over an entire fight, those numbers add up, someone with zero positionals will deal way less damage than someone who properly hit all of em. this varies by job, of course, but I dislike how they made it so practically every job in endwalker has two positionals, monk is especially aggravating since it went from *the* job for people who liked positionals to... having less than Dragoon of all jobs. it's frustrating how people want one of the few things that makes melee dps unique (but not by much) removed
The DPS has 0 agency in some cases and there are fights where landing them requires the entire party to adjust (E9S.)
The devs have been slowly phasing them out of the game for a reason, I don't even think they like them.
The only time I found positionals interesting is if they are on big cooldowns like Trick Attack where missing them punishes you a fair bit, but even then you could just save True North for it but at least there would be some oomph to them. Currently they feel very flat and boring.


Our content creators/influencers
They do a poor job representing some areas and aspects of the community and often influence the game to go in directions we don't like for the sake of their publicity and fame. They have the closet influencer power to Yoshi P for us and are partly responsible for the state in which the game is currently in. We need less Keyboard Twitter Warriors representing us and better reps.
Any examples of this?Our content creators/influencers
They do a poor job representing some areas and aspects of the community and often influence the game to go in directions we don't like for the sake of their publicity and fame. They have the closet influencer power to Yoshi P for us and are partly responsible for the state in which the game is currently in. We need less Keyboard Twitter Warriors representing us and better reps.


I would go one step further and remove player feedback. People love to say the customer is always right but what do you do when two customers want something that contradicts the other? What do you do when customers want something that is detrimental to the product? Customers are just people and most are not that bright, might as well make the game how the devs envisioned and let the customers decide if they want to join the ride or bail out. If you really made something good then the customers will flock to it regardless if you took their wishes into consideration.Our content creators/influencers
They do a poor job representing some areas and aspects of the community and often influence the game to go in directions we don't like for the sake of their publicity and fame. They have the closet influencer power to Yoshi P for us and are partly responsible for the state in which the game is currently in. We need less Keyboard Twitter Warriors representing us and better reps.
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