No. None asked for this. There also were better ways to remove 1 button or more from SAM's action bars.
Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.
The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
Last edited by Colt47; 06-24-2022 at 04:02 AM.
Not a SAM main myself.Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.
The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
Although if I were to look at their arsenals & their rotations, I'd think they would merge Shoha+Shoha II and/or Guren+Senei into single button. Since you can only use one of them at a time, they could've combined it and add damage fall off for balancing purpose.
But that's assuming their sole reason is to reduce button bloat. Apparently they also wanted to reduce performance gap, henceforth Kaiten becomes the more appealing option.
Last edited by Rein_eon_Osborne; 06-24-2022 at 04:32 AM.
It does feel like they want to cut down the skill ceiling on jobs. I just think that the design of the job system in FFXIV was never modularly built to begin with and that means adjusting what that floor and ceiling should be is rather painful. Basically, the system is designed to add skills individually as someone levels up rather than a cohesive block, so people don't get a cohesive but simple set of abilities at each milestone with time to practice. Recently went back to help people through PoTD floors 1-50 and felt the pains of having to get partially unlocked skill chains going all the way up to floor 40.Not a SAM main myself.
Although if I were to look at their arsenals & their rotations, I'd think they would merge Shoha+Shoha II and/or Guren+Senei into single button. Since you can only use one of them at a time, they could've combined it and add damage fall off for balancing purpose.
But that's assuming their sole reason is to reduce button bloat. Apparently they also wanted to reduce performance gap, henceforth Kaiten becomes the more appealing option.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.