Ah yes Overpowered into Mythril Tempest the reason people picked up warrior and enjoyed it.There's nothing wrong with cones, cones are even superior in range to circles, the cone + circle combination break the monotony for many ppl and now they are forced to dealt with this wich is absurd specially when they aren't consistent with this logic and keep other jobs with the cone + circle like reaper for example wich I hope they never touch it.
Homogenization is becoming a cancer in this game, instead of gameplay variety so anyone can pick the one they like the most like in any decently designed game they just prefer destroy what ppl care the most of they fav jobs so all become the same and the only thing you pick are animations with a poor generic gameplay.
It was part of the job and made its aoe rotation different from the other tanks. Now the only tank with unique aoe shapes is drk. Even if it’s just a small detail it’s still something that sets it apart from the others and if it’s not a complete detriment to the playstyle (and it wasn’t.) then it shouldn’t be removed. If it’s such a problem then play another tank. But now that it’s been changed there’s really no point in playing another tank unless it’s drk for its line aoes. Now every tank has a 123 (or a 123 AND a 124) that leads up into a ~fancy~ gcd section, and a 1-2 circle aoe rotation.



Bro I swear if they go for my line AOEs next I'll riot...It was part of the job and made its aoe rotation different from the other tanks. Now the only tank with unique aoe shapes is drk. Even if it’s just a small detail it’s still something that sets it apart from the others and if it’s not a complete detriment to the playstyle (and it wasn’t.) then it shouldn’t be removed. If it’s such a problem then play another tank. But now that it’s been changed there’s really no point in playing another tank unless it’s drk for its line aoes. Now every tank has a 123 (or a 123 AND a 124) that leads up into a ~fancy~ gcd section, and a 1-2 circle aoe rotation.




I like having a cone > circle especially as WAR. It was the only tank that felt slightly different to play when wall pulling. Besides, regardless of whichever tank you pick, you still have to move around to keep the mobs nicely tight anyways. The 8y cone makes it easier for pre 6.1 WAR to hit all the mobs from the sides whereas the 5y radius circle may miss those mobs who's idling on the back.
Words cannot describe how annoyed I am as a Flare spamming BLM or Gravity spamming AST who cannot hit -all- of the mobs in a wall pull when that PLD just decide to stand still in the middle of those mobs. 5y centered on a target ain't gonna hit everything if you're just standing still >.>
At least DRK still has their line AoE.Oh $h!t I shouldn't have said that. Now they're gonna make it circle too :'V
EDIT: forgot to add another job which used to have conal flavor = SAM!
I found my satisfaction in running to the sides, get into the crowd, baiting any AoE markers that was aimed to me, then move out of the crowd to unleash the old Tenka Goken. Not anymore. You can't do this anymore; it's been taken away. Now only RPR offers this similar gameplay loop but I personally dislikes RPR aesthetic. The reason why this doesn't feel the same as other conal aoe heavy jobs like BRD and MCH is because you literally just stand on the side and fire away.
Last edited by Rein_eon_Osborne; 06-21-2022 at 09:22 PM.
"Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."
Whilst I get the reasoning that it will be easier for new players and ofc to facilitate the trust AI Tank now featured in 2.0 MSQ dungeons they completely forgot to alter the behaviour of the squadron Marauder Tank AI
The new Duty Support Marauder now charges in to the pack and circle AOEs which usually hits every enemy
The Squadron AI still uses the old method which is to hurl the Tomahawk then Overpower which when it was a cone would hit at least the one it Tomahawked as they all went for the tank . Now because the Squadron AI has the circle Overpower it lobs the Tomahawk and instantly circle AOE's completely missing everything as the enemies haven't even reached the edge of the new Overpower , unless the pull happens on close proximity and not from afar.
I wonder why they didn't grant GC Squadron Marauders the same gap closer charge attack/Overpower method as the DS AI ?



Awful strawman aside, Overpower being the original tank cone AOE was very much a unique nuance to Warrior and even without Mythril Tempest you still had Steel Cyclone and Decimate as circle AOEs.
Was it the ONLY thing enticing about WAR? Heavens, no. Was it part of its' unique style? Yes it was and I miss every second of it.
Cone aoes require you to reposition mobs intelligently and that's toxic so it's not allowed anymore.





It doesn't require any more brain cells, it just breaks the flow, which feels bad.
It's be like if some spells on black mage were long range, and some required you to be in melee range. But it didn't make sense which were which.
That would add to blm gameplay for sure!
Breaks the flow because you have to position a little? The impression I have is that if feels bad because you couldn't just sit and forget about it, or because it wasn't the exact same copy paste form other tanks. It was different, you had change things a little and that's bad.It doesn't require any more brain cells, it just breaks the flow, which feels bad.
It's be like if some spells on black mage were long range, and some required you to be in melee range. But it didn't make sense which were which.
That would add to blm gameplay for sure!
Also RDM says hi, a caster with melee range attacks. It adds a lot of in terms of gameplay and it's fun. "Not making sense" sounds like a vague excuse one would use if they didn't like it, just saying.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



