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  1. #11
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    It's definitely harder on Melee DPSes ever since 6.11a.

    The BLM buffs made fewer people want to be at their mercy, choosing to either play Ranged jobs (Caster, Phys-R, Healer) or GNB as they are tankier and also dish out good damage.

    This resulted in teams now usually having a single melee DPS, which in turn encourages Ranged jobs to focus them down. After all, Tanks are tankier and Ranged jobs hang in the back-lines.

    Good Ranged job players will choose to focus you down and keep you away from the fray, basically destroying your effectiveness.

    On one hand, I don't want them to increase Melee DPSes' survivability, but on the other, something has to be done. Maybe nerfing BLMs' Feeze/Flare to 10K could be the solution so we see fewer of them while keeping them viable. They're still too strong IMO.
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    Last edited by Petite; 06-23-2022 at 09:15 AM.

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