Depends how it’s done. The former would be the most ideal for me. I can work on getting better. People who don’t wish to work on becoming better can still stick with their 1 button spam.
Meanwhile the latter… Lower DPS with more complex button is a marginally better option imho vs what we have now when it comes to endgame gameplay, BUT I would rather not to because MSQ, solo stuffs, and NG+ exist.
You can try take up AST and play MSQ/Endwalker NG+ solo. It is extremely horrible: (1) Cards don’t do anything special; (2) You have the least personal damage output amongst all job; (3) Encounters lasts longer which also exacerbated by point 2, prolonging the 1 button spams; and (4) Healing aspect is even more dull because these solo duties are designed to ensure all 3 roles can have enough effective health pool and sustenance to survive. Nothing like 1 Essential Dignity can’t fix and go back to 1 button spam—it’s a slog.
If they could design a unique encounters made specifically for healers? Yeah sure, but that’s completely up to them, and honestly? I don’t trust them enough at this point. Not when the only (but not limited to) memorable healer’s exclusive duty in the back of my memory was only the SCH’s job quest where you had to cleanse certain debuff or you’ll fail. Even that one, was still heavily leaning toward 1 button spam in my first playthrough. Urianger’s RP quest came to mind as well but that’s not healer’s exclusive.



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