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  1. #1
    Player
    Join Date
    Oct 2021
    Posts
    959
    I think a huge problem XIV has is that there aren't interesting ways to heal. Sure, you can press 1 button for big heal on WHM or chain 5 together for big heal on SCH, but it delivers you to the same end, you healed and now you're waiting for the next thing to heal with 1 button or more. It's why the developer's identity for WHM as a "big heals healer" fundamentally does not work, and why that's been expressed many times before by people more informed, versed and smarter than me on the subject. If that much healing is needed, then WHM is mandatory, and if it isn't, then WHM offers nothing the other healers don't, and it just so happens those other healers can also heal a crap ton too and have buffs, meaning you'll never ever be meta. WHM has even been pushed out of it's "selfish DPS" 'niche' by SGE, so really; what IS the benefit of WHM over any of the other healers?

    I don't really know how to solve this problem for WHM, though. I'm meh on the aesthetic, but I really don't like the playstyle, so anything I could say would really just be from a SCH player's perspective, and that's not really fair or needed feedback for anyone. It's why I mostly try to just talk about SCH, that's a job I know and love, and because of how much I've played it and love it my opinions on it come from a different place rather than a general "yeah healer DPS really sucks" disinterest when it comes to SGE, AST or WHM.
    (9)

  2. #2
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nizzi View Post
    I think a huge problem XIV has is that there aren't interesting ways to heal. [...]
    i disagree about this bit, at least from an ast's perspective (doubly so by me having to play sge temporarily and loathing how brainless it is on the other jobs) sure we are still fundamentally only filling up a green bar or preventing it from falling in the first place but at least ast some somehting to it which i really like: timing heals precisely for maximum value.
    i love how you can tweak earthly star timings even down to a margin of error of ≤1 second to get the most out of that one ability (for example, in e12s p2 i could use star to heal all the raidwides, the damage in every apoc and to help after relativities too without drifting).
    i love how i could use horoscope to basically have infinite ranged healing if i timed it right (eg in e12s during shiva or intermediate relativity)
    i love how you can make macrocosmos a infinite range party wide benediction that goes off without using a weave slot. my fav spot to use it is for p4s act 2, healing everyone to full right after it ends, which also lets people survive if they mess up the last tower since theyre at full health.
    i loveD how i could extend regens, even more if i had multiple regens stacked on the same person.

    i know these things get more devalued the less pressure there is to actually go to such lengths to optimize, but i find it very enjoyable when i can save a scholar energy drains by working extra hard.


    im sure the other healers could maybe get something to make healing actually interesting again that lines up with how people play those jobs. i sure as hell miss optimizing embrace ticks on scholar which is what led me to play sage... even though kardia is more of an afterthought than anything.
    (7)