It's true that singleplayer content would suffer with lower DPS, I was just moreso trying to load it with some baggage to see how much people wanted more buttons to press vs want to deal more damage.
Imo I'd probably want to have the same damage but more complex rotations.
I imagine this would upset some people tho but ultimately I think that the numerical damage output atm with Healers compared to Tanks compared to DPS is fine.
A decision would have to be made about this tho.
I agree with the overall sentiment but not in practice here.
Healers are already not far off from Tanks in regards to damage and that's with the 1 1 1 1 1 1 spam in terms of dps.
So atm Healers are almost dealing the same damage but with much less effort, giving them more complex rotations would actually equalize it more, while giving them that plus higher damage would put them on the level of Tanks with probably still less effort tbh.
I mean this all depends on how far they go and what other changes and rebalances may happen but ultimately that'd mostly be to adress an issue that doesn't need to become an issue to begin with.
But what you're describing is already an issue as it is in that Healers don't rly have to put any effort into doing almost the same damage as Tanks whom also have to juggle more frequent Tank specific mechanics and managing the boss.
Edit: In the end of the day I think people need to look at their dps in the context of how the other roles are performing and not solely the numerical output of Healers currently.
Raising the dps of Healers would introduce new problems and would necessitate more overarching changes and rebalancing that wouldn't even be necessary if they just kept it the same numerically.
The end result if they actually did adress it too with overarching balance changes would still be the same, only difference that Healers dps increased but contextually stayed the same.
I don't really see the point of this it's more of an emotional thing of seeing the numbers get higher but in effect not being any different.
Imo I think if they made the rotations more complex then the same dps for more effort is just something we'd have to bite the bullet on.
And it might sting at first but long-term it's an issue resolved and it'll sink in.
Healers issues currently are a bit more unique and very different than issues with SAM for example.
I think to adress it without having to make these huge changes to the entire game would mean that Healers are going to get an increase in difficulty without the reward.
Because currently the scales are swinging in the exact opposite direction where Healers are getting almost the same reward but with basically no effort.