Results 1 to 10 of 1604

Hybrid View

  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Semirhage View Post
    All I've ever wanted was for WHM to be fun and well-designed. I've been arguing for it for years. If we're throwing blame around the playerbase, I've seen PLENTY of AST/SCH mains arguing that WHM should "stay simple", or "get something...but we don't want homogenization so not anything *I*'m good at (....which is everything). Good luck designing that well!"

    Not saying I've seen a lot of direct "WHM should suck" posts (though I've seen those too), but there's definitely been a have-my-cake-and-eat-it-too with AST/SCH mains where they'd like to have seen WHM improved in a vague Hallmark sympathy card kind of way, but also list out constraints on that improvement that overlap in such a way that you can't actually improve it.
    Yeah I do think WHM should stay simple as in "easier to heal with than the other 3". Its the starting healer it should remain that way.

    That does not mean I do not think WHM shouldn't be complex in other areas or that it shouldn't have a higher skill ceiling than it does currently.

    For example a healer that focuses wholly on HoT style of healing is more challenging for a newer play to learn versus a healer that heals up front. This is what I'd like to see from AST and WHM. AST gaining more delayed healing in their base (sub 50) content while WHM keeps its on demand heals.

    I also think that WHM's damage by comparison should be upfront as well. Vs SCH's previous DoT gameplay.

    Tl;dr - "Simple" as in easy to understand and execute and not barebones and giving nothing to experienced players who want to challenge themselves.
    (5)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ASkellington View Post
    Yeah I do think WHM should stay simple as in "easier to heal with than the other 3". Its the starting healer it should remain that way.

    That does not mean I do not think WHM shouldn't be complex in other areas or that it shouldn't have a higher skill ceiling than it does currently.

    For example a healer that focuses wholly on HoT style of healing is more challenging for a newer play to learn versus a healer that heals up front. This is what I'd like to see from AST and WHM. AST gaining more delayed healing in their base (sub 50) content while WHM keeps its on demand heals.

    I also think that WHM's damage by comparison should be upfront as well. Vs SCH's previous DoT gameplay.

    Tl;dr - "Simple" as in easy to understand and execute and not barebones and giving nothing to experienced players who want to challenge themselves.
    It's a nice sentiment but rings hollow when we consider AST has a much easier time healing starting off than WHM
    (6)
    Last edited by Silver-Strider; 06-23-2022 at 06:20 AM.