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  1. #10
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lilapop View Post
    yeah, but making it easy to walk right up to the doors of extreme/savage content and performing well in that tier aren't the same. getting up there for sure is easier than actually being IN there. personally it being easy to GET there is fine. but is it easy to participate within? (well, depends on the op veteran pro you ask) but assuming it's not as easy as casual content, they'll have to learn to use their full kit either before the content or within the content which is.. probably not ideal for those who are already there... but that seems to be where we're at unless i forgot something.
    I disagree there, primarily because there's no curve to the difficulty whatsoever. If anything leveling dungeons are routinely more challenging than 'expert' dungeons. You hit the end game, start gearing up and the challenge and personal responsibility evaporates to the point where the only way to truly fail in the the sort of content you'll do as you gear up is to fail so spectacularly that your group makes the effort to kick you.

    And then Extremes happen.

    You switch instantly from having very little responsibility or bearing on how things progress to outright causing wipes, having people chewing you out and generally having very little idea what on earth just happened. The game makes no effort whatsoever to prepare you or set your expectations of what's to come. You just faceplant into a whopping difficulty spike. When something like the first pull of Bardams is a better training ground for a healer than anything Aglaia throws at you then there's something fundamentally wrong with the design of this game. It's really no surprise that so many people quickly develop a near pathological hatred of raiders and the raid scene in general.

    Quote Originally Posted by Lilapop View Post
    so lemme get this straight... you, we'll call you "veterans", are asking for your old "outsourced" toolkit back, and the new people are saying "nah we like it as is"... and new people are unaware of how the class was before. but how the class was before is irrelevant if people like the class how it currently is now. so i have to ask, since that seems to be the vibes i'm getting from that list bit, what makes the opinion of people who want their old kit "superior" to those who are happy with how the class plays now? clearly the devs favor the latter and not the former, and there ARE in fact people who prefer it how it is now. ++ it seems the veterans are unwilling to accept the newbies opinion on the class, while saying their opinion is the "better" and "correct" way for the class to run?
    The solution here is to give players the choice with some legitimate variety within the role. Right now the choice boils down to if you want to give yourself RSI every 2 minutes or not. Outside of that there's very little variation within the gameplay of the healers outside of Savage and Ultimate.
    (10)
    Last edited by Sebazy; 06-21-2022 at 09:47 AM.