It's not the healing that's stressing these sorts of players out though. Simply coping with mechanics even in simple content like 24 man raids is more than some can handle, pressing just about anything whilst trying to keep a tab on what's happening around them is beyond some some players.
This is compounded by the fact that this game arguably goes too far in coddling such a low standard of play, I'm not talking about people who simply don't DPS, I'm talking about people who struggle to press more than a button every 10 seconds or so in casual content. The game makes it far too easy to get right up to the door of Extreme and Savage content without ever making even the slightest bit of effort to understand your kit or even the concept of your job in general. Instead it just apologetically shoves more gear and easier modes your way until eventually you manage to crawl over the ripple in the pavement that is this game's casual challenge curve.
Tuning the game and making balance decisions around this kind of player is just daft because short of having a stance with an aoe medica II aura around them, they'll never not be stressed as a healer. It's just that it's more obvious to everyone around them when they are on a healer, DPS is basically irrelevant outside of Extremes and above and Tanks can practically /beesknees for agro at this point.
		
		

			
			
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