Quote Originally Posted by Lilapop View Post
either i'm bad at explaining things (prob) or you just are trying to spin it so no matter what happens, healers always be dps in all but name no matter what, so i'll try a different way of explaining;

a healer's primary focus is to heal, it is in the name. since healing isn't required very much (which is where we agree), to break up the "filler spam" as you call it... instead of making it pretty much a dps with heals (hello summoners!), add buffs and debuffs. debuffs to the enemy in form of an aoe or single, buffs to the party in form of entire party or single target, shields, while already are a thing to prevent damage from even happening (pre-emptive healing, even), it's an an "attack" that lowers a target's damage, that is a textbook definition of a debuff, which falls under the[ B]support[/B] category, which is my whole point. make healers more support and less green dps. it both breaks up the "filler spam" and doesn't make it a green dps. which, ideally, should satisfy both parties. (the ones who want healer to not be a dps, and the healers who are bored with the mind-numbing simpleness of the "rotation".

considering my point here is to separate healer from being lumped in with the other dps, they are mutually exclusive, which is the whole point.
Adding nothing but support options doesn't change content to warrant needing those options. We'd find ourselves in the exact same scenario as our current oGCD healing being oversaturated and ignored. It wouldn't resolve the issue of Healing being underwhelming and boring.