Quote Originally Posted by RemTsuki View Post
To SE: The Sage skill Pepsis is completely useless, I can't understand why one would want to instantly remove a shield effect that's already just applied for a healing effect with a weak potency equivalent to that of Medica. What's the point of making it compatible with Diagnosis then? and making nobody else receive the extra heal effect that this skill brings? "Pepsis Dodge"? lol what a joke.

In order for this Pepsis skill to work, the Eukrasia shield effect must still be present, which means you have to press a 3 button sequence (Eukrasia > Prognosis or Diagnosis > Pepsis) for a light effect aoe or target heal.

I can see that you guys are trying too hard to avoid making a copycat skill of Scholar's Indomitability, Astro's Horoscope, or White Mage's Plenary Indulgence. But this useless hybrid of a new skill called Pepsis just isn't realistic anywhere, not only in dungeon but also in casual raid. Like I said, why cancel a shield effect just freshly applied just to throw in a heal?

My suggestion to fix this skill and make it relevant is now is to eliminate the Eukrasian shield requirement for Pepsis to work. Thank you for reading.
You must not understand the mechanic of pepsis.

I use it all the time.


With Pepsi you able to refreshes Eukrasian Diagnosis/Prognosis(15y) for while providing 450/350 heals, depending on the type applied.

SGE doesn't do big heals, but a multitude of rather weak or medium heals, in addition to mitigation.

Eukrasian D/P sets mitigation -> Pepsis ends it while healing -> refresh Eukrasian D/P.


And again, healers crying useless when they haven't read the tooltips properly.

I also hear people saying that the SGE heal is weak, yet it's just as manageable to heal your raid as any healer job. It's just that it's not a WHM, SCH, AST. I guess it's the same people who shout SGE no identity.