


I would rather have bloated skills that interact with other skills than a skill for every single possible action that could be split.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...
It's effectively just another non-urgent AoE heal though? It's Medica 2 that simply punishes you for following it up with anything but damage... when damage was already the default choice.
That makes for distinction only on paper, not in practice.
And depending on how it's handled, it could actually reduce, for the duration it seems use, the In-practice distinction Kardia carries in its target selection.
Last edited by Shurrikhan; 06-18-2022 at 06:40 PM.





I'm not sure if I'm interpreting this part correctly. Are you saying that adding an AoE Kardia would diminish the choice of ST Kardia target?
You'd still use it on either a tank (because they have a higher HPmax than other party members) or a party member who's much lower than everyone else due to vulnerability. Having a ~500p AoE Kardia won't change that any more than having any of sage's current 500p+effect cooldowns already does.
Error 3102 Club, Order of the 52nd Hour
My concern was simply that if this "AoE Kardia" ability applies it non-stackingly to all, you remove Kardia target selection over its duration.
More importantly than any "anti-synergy" (as you are still getting +3 or +7 affected targets regardless), that's a loss of mechanic/consideration.
If, on the other hand, it does stack, then yes, it would simply be the same as any other AoE cooldown. The way you describe it there, that seems the intent.
But that's really not great either. Its sole distinction from any other nonurgent/slow AoE heal is that further incentivizes the least interesting and most default play -- spamming 11111. So long as you don't put in on stacks to make it even moer dull, that gives a bit of window play to manage and pushing it to the end a sequence of AoE heals, if more than it alone were necessary. But that's it.
By contrast, consider instead, for instance, a revision of Soteria to apply Kardia's healing to each ally thus healed over its duration (changed from stacks as to actually invite some window management). It can be left on the main target to merely double Kardia's natural strength, or you can move it every third GCD to build up to increasingly more targets affected, at no loss outside of only the current Kardia target getting the outright doubled effect individually.
Then, rather than just having a generic AoE heal with a bit of on-paper distinction, you actually have button-presses, window management, and (near-spammable oGCD heal) target selection considerations unique to Sage. That would then have actual in-practice distinction. And it would cost no further buttons.
Last edited by Shurrikhan; 06-21-2022 at 01:51 AM.


Pepsis useless.
Bepis good.
Protip for you all since I haven't seen it mentioned here. Pepsis has a slight delay between pressing the button and the shields being removed with the heals going out. When you press the button, it screencaps whether people have shields at that moment. If you time Pepsis perfectly, damage will get mitigated by the shields, AND you will get the heal from Pepsis, a twofer.
Last edited by RyuDragnier; 06-19-2022 at 12:14 AM.
It's pretty finnicky, though. I've had Pepsis "miss" my tank in a dungeon despite the shield having still been active when the cast went out, granting the Addersting after the animation was already nearly to the tank.Protip for you all since I haven't seen it mentioned here. Pepsis has a slight delay between pressing the button and the shields being removed with the heals going out. When you press the button, it screencaps whether people have shields at that moment. If you time Pepsis perfectly, damage will get mitigated by the shields, AND you will get the heal from Pepsis, a twofer.



Fair.
If you balance the stacks right/the cd properly it would be very nice as a separate skill in terms of identity.
It's actually disheartening that they thought Kardia YOUR IDENTITY skill was in a good enough place to be released with only one skill that interacts with it, Soteria and it just increases how much you heal to the target.
Dancer's Curing Waltz is infinitely more intriguing as a partner healer ability and it's not even a healer. Sad, very sad.
For a healer with a partner it really does feel like they literally looked at none of the classic "tethered heals" from other media and just straight up copied SCH from back when you could target who got embrace and cleaned their hands of it.
It's actually maddening if you think deeply about how pathetic Kardia's current state is and they used that single skill to justify branding it as the "DPS healer"
They couldn't even be bothered to make an animation for being tethered to someone with Kardia, literally anything. Seeing the tether is part of the fun.
Last edited by Nethereal; 06-19-2022 at 05:31 PM.
Originally Posted by Someone
Just because other players play the game. Does not mean you got to be mindful, or careOriginally Posted by Someone 2
The problem ISN'T healers rotation is busted or boring...


You must not understand the mechanic of pepsis.To SE: The Sage skill Pepsis is completely useless, I can't understand why one would want to instantly remove a shield effect that's already just applied for a healing effect with a weak potency equivalent to that of Medica. What's the point of making it compatible with Diagnosis then? and making nobody else receive the extra heal effect that this skill brings? "Pepsis Dodge"? lol what a joke.
In order for this Pepsis skill to work, the Eukrasia shield effect must still be present, which means you have to press a 3 button sequence (Eukrasia > Prognosis or Diagnosis > Pepsis) for a light effect aoe or target heal.
I can see that you guys are trying too hard to avoid making a copycat skill of Scholar's Indomitability, Astro's Horoscope, or White Mage's Plenary Indulgence. But this useless hybrid of a new skill called Pepsis just isn't realistic anywhere, not only in dungeon but also in casual raid. Like I said, why cancel a shield effect just freshly applied just to throw in a heal?
My suggestion to fix this skill and make it relevant is now is to eliminate the Eukrasian shield requirement for Pepsis to work. Thank you for reading.
I use it all the time.
With Pepsi you able to refreshes Eukrasian Diagnosis/Prognosis(15y) for while providing 450/350 heals, depending on the type applied.
SGE doesn't do big heals, but a multitude of rather weak or medium heals, in addition to mitigation.
Eukrasian D/P sets mitigation -> Pepsis ends it while healing -> refresh Eukrasian D/P.
And again, healers crying useless when they haven't read the tooltips properly.
I also hear people saying that the SGE heal is weak, yet it's just as manageable to heal your raid as any healer job. It's just that it's not a WHM, SCH, AST. I guess it's the same people who shout SGE no identity.
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