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  1. #1
    Player
    Sunhwapark's Avatar
    Join Date
    Oct 2017
    Posts
    515
    Character
    Dear Boy
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Quote Originally Posted by pikalovr View Post
    we have skill floors and skill ceilings for a reason.
    At this point I'm convinced the developers are trying to fuse the ceiling & floor together.
    (11)

  2. #2
    Player
    pikalovr's Avatar
    Join Date
    Feb 2021
    Posts
    291
    Character
    Pikalovr The-shocking
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Sunhwapark View Post
    At this point I'm convinced the developers are trying to fuse the ceiling & floor together.
    oh i guarantee you they are why do you think they're homogenizing party burst windows and slowly removing crit variance
    (5)

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sunhwapark View Post
    At this point I'm convinced the developers are trying to fuse the ceiling & floor together.
    Tbh, I think a lot of people want that too.
    Most people don't really want to be challenged too much and they want to see the big numbers without having to put too much effort into it.

    Issue is that the content where the skill ceiling even matters at all is content these same people shouldn't and usually won't be engaging with to begin with.
    But they want the skill ceiling to still be balanced around them because they don't like feeling bad about their numbers.

    It's worth remembering that both WoW and FFXIV were successful because they were more casual friendly MMO's.
    WoW in particular was designed intentionally to be casual and that's one of the major factors why it became such a huge success.
    I'd actually say that a pretty big reason too why a lot of people don't like modern day WoW is because it has strayed away from being a more casual game throughout the years, and a lot of people feel like it's a second job and a very tiny fraction can even do the end raids at the highest difficulty.

    So it's a bit of an issue with the players too.
    Altho I'd personally really enjoy way more healing being necessary and also more engaging dps rotations for Healers.
    I think in practice it's probably not what the average person wants.

    I still think one or two more dps skills would be fine, but actually going full out and truly making it more engaging I dunno how that'd land really.
    The average player just doesn't want too involved gameplay I think they want something simple.
    (0)
    Last edited by Kolsykol; 06-19-2022 at 09:51 AM.