I can absolutely compare the 2 because it doesn't take a genius to see very clear bias in job design.
Back in the day, Tanks had 1 innate skill for Generating Aggro, Flash for PLD and Overpower for WAR. Flash could be cross classed onto Warrior but that was the extent of their AoE potential. Later on, SE decided to give Tanks a 1-2 AoE combo. Healers didn't get that treatment. They just got shafted and skills removed because.....reasons (or lack there of).
I care about logic, I've just yet to hear anything logical about the argument. Every argument I've seen is so fragile it's practically a strawman.
"Healers will focus too much on DPS and not heal". BAD healers will do that and continue to do so even with a single DPS button so nothing changes whether you give them 1 or 100 DPS buttons.
"Just redesign content to make Healers need to heal more". 10 YEARS worth of content would need to be redesigned for that to be applicable. Simply designing more intensive heals for later content does not solve the problem of lower level content being painfully undertuned and considering how much time and effort it takes SE to design 1 Unreal Trial, I highly doubt that they'll ever go that route. Adding back the skills that healers have lost over the years is a quick and painless thing. They don't have to rebuild the game from the ground up, make new animations or anything because all that data still exists in the code.
"You just want more DPS" I WANT MY ROLE TO BE BETTER THOUGHT OUT! It's not just the DPS skills that they removed but literally everything that they removed from Healers. Why were skills like Divine Seal, Stoneskin, Virus and Disable removed from healers when all they did was support the party? Why were Eos and Selene turned into simple Glamour options? Why were AST's cards homogenized to do the same thing? Why does WHM have the worst leveling experience of all the healers, given that their spells cost more, have longer cast times, don't have any oGCD heals until HW, etc? I have a problem with ALL of this because not only does the healer role lack in terms of engaging DPS options but it just falls flat in every conceivable way in being a "support" role. RDM and DNC do a much better job at being actual Support Roles because they can do a little of everything, despite their primary focus being DPS but Healers? We're just there for a singular purpose apparently despite previous incarnations of the role being far better developed. So don't come at me with that "you just want more DPS" argument because it's simply not true at all.



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