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Thread: GNB Adjustments

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  1. #1
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Ixon View Post
    Except you are. When you are a GNB in DPS stance you are not a tank, you are not a healer, you are the most squishy DPS. The same works for all the other roles. Sure you can kinda be a tank in healer stance, but not as good as if you were in tank stance. A GNB in Healer stance doesn not have to be better than all the healers, it just has to be close to equivalent, which currently it is not, hence why it is lacking. Given the choice, no one would ever trade any of the 4 healers for a GNB in healer stance because the other healers do so much more much better than a GNB in healer stance can. Even with SGE's minimal healing, they still beat out a GNB in healer stance because SGE just does way more damage and their ult can be way more impactful.
    You are displaying a complete and fundamental misunderstanding of how CC works and how team selection would work, were we given the option to do so. So it's not surprising you have some... questionable takes elsewhere. I'm not sure there's any point in continuing further when you're making baseline, foundational mistakes here. Like, a GNB in healer junction still brings *vastly* more DPS than any other healer except SGE (who also happens to bring the least healing/support out of any of the healers, which is why they do so much more DPS) - if it could literally "replace a healer," *it would be overpowered.* GNB in DPS junction does *vastly* more DPS than any other tank and arguably does more DPS than most other melees (especially after the 20% bump to No Mercy) - if they were very tanky during this time, *it would be overpowered.*

    You're inconsistent with what you want. If we made D&J just a stance you picked, it would have to be on the current cooldown - you'd need 3 different buttons with a shared cooldown, and they'd morph into their respective stance-skill on use. Otherwise you'd have GNB just quickly swapping between stances to use a specific stance-skill and then returning to another stance (probably DPS, because potency boosts + Nebula access would almost certainly be better than actually staying in tank stance in most scenarios) and they would make 6.11a BLM look like a joke in terms of how badly they'd break the game. But if we put a cooldown on it or otherwise make it so you can't smoothly swap between stances on the fly, you wouldn't get what you're asking for.

    The problem is that what you're asking for is fundamentally overpowered. This is always the danger of people who "main" a single class and don't understand how to analyze games like this.
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  2. #2
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gserpent View Post
    Otherwise you'd have GNB just quickly swapping between stances to use a specific stance-skill and then returning to another stance (probably DPS, because potency boosts + Nebula access would almost certainly be better than actually staying in tank stance in most scenarios) and they would make 6.11a BLM look like a joke in terms of how badly they'd break the game.
    I don't think we are playing the same game if this is your thought process. I'll say again, IF GNB is as strong as you make it to be, which it's not, but if it was, where are the results? Where are the hoards of GNB's dominating the boards or tournaments? Why do you play GNB if it's as strong as you say? GNB is still worse than WAR and specifically PLD right now. There is no question about it. A small buff to how DnJ functions would not break the game, it would at most, bring GNB up to the level that is currently occupied by WAR and PLD.

    Not sure what you mean by inconsistent as I have been repeating the same thing over and over again. Take current DnJ, replace it with RDM Black/White shift but instead of going from black to white to black again, you go from Tank to Healer to DPS to Tank again. Each stance change would change Junctioned Cast to the respective Nebula, Aurora, or Blasting Zone associated with said stance, still on it's same 20sec cooldown. Yes, this would be an overall buff even if you completely removed the Powder Barrel charge you normally get from DnJ, by being able to swap to what you need on the fly. However, it would make the job more enjoyable, while also increasing the skill ceiling so that better players can shine. But that is fine because GNB is not great at the moment. It still needs a buff, and this is the buff it needs. It doesn't need more potency, it doesn't need crowd control, it needs DnJ to not be as jank as it is to not be a throw pick. I have over a thousand ranked games on GNB only to back up my reasoning, but as far as I know you are a SCH main? I really, really, want to see you go GNB right now into ranked, pick Healer stance every time you can, and show the results. Prove that it is overpowered and I will happily apologize and agree with you. But until then, it is my personal opinion that this is the best way forward.
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