
Originally Posted by
Gserpent
I mean, like I said: if you like macros, that's fine. But you're complaining about needing extra keybinds when I'm literally giving you the solution to that problem. Barring physical disabilities or injuries or something, it really shouldn't be problematic to quickly execute a 3-input combo in well under a second if you've customized keybinds to where they're comfortable for your hands to access. Being able to execute things like that is pretty common to most games. I will absolutely grant you the problems it would cause console players, though.
As to the quoted bit? Yeah, sure... *if* they nerfed the benefits of being in each stance. Granted DPS stance isn't a huge deal (you're still basically a worse MNK), but GNB is far and away the tankiest tank in tank stance and if you think healer stance sucks... I don't know what to tell you? Maybe things are different on Aether, but there is no "ranged meta" on Crystal - if anything, with how broken MNK's capacity to click-delete casters is, you're likely to see as many melee as you do ranged, and it's quite common to see teams with 2-3 healers or tanks. Healer stance is *extremely* strong for any kind of sustain-focused lineup, which are quite common on Crystal. If you haven't seen it for yourself, then I'm not surprised you'd find healer to be lacking. It's 11k healing in a *15yd* AOE, and an extra 3600 healing whenever you choose to pop Hypervelocity, on a 15 second cycle. That's an *enormous* amount of team healing - it's more healing than WHM's Cure 3 proc every 20 sec (and that's including the Temperance healing bonus, mind you.)
If they make it so that GNB can access whatever abilities on demand, then they would necessarily have to re-evaluate the potency of those effects because they are currently balanced around you *not* having on-demand access to all of them.