Quote Originally Posted by IllyaPrisma View Post
Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add damage rotations. Healing is simultaneously the most difficult and most boring role to play.

Imagine if Tanks had 1 DoT/1 Spam GCD/1 AoE GCD and a majority of mitigation CDs

Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They do not give the same consideration to Healers.

Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.

Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.

Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls

Current Savage content can be cleared without any healers in the party

The leveling process is entirely backwards, as new Healers rely on GCD healing at low levels, but are then expected to use CDs at much higher levels. This is after hours of learning bad habits in low level content sub 50/60. Furthermore, DPS GCDs remain the same from level 4 to level 90.
Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.