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  1. #1
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IllyaPrisma View Post
    Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add damage rotations. Healing is simultaneously the most difficult and most boring role to play.

    Imagine if Tanks had 1 DoT/1 Spam GCD/1 AoE GCD and a majority of mitigation CDs

    Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They do not give the same consideration to Healers.

    Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.

    Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.

    Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls

    Current Savage content can be cleared without any healers in the party

    The leveling process is entirely backwards, as new Healers rely on GCD healing at low levels, but are then expected to use CDs at much higher levels. This is after hours of learning bad habits in low level content sub 50/60. Furthermore, DPS GCDs remain the same from level 4 to level 90.
    Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.
    (30)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    (3)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Healers do seem to have gotten the worst of it over the years, my favourite to this day is still the state SCH landed in for Stormblood's release. If that wasn't a end of shift Friday job then I don't know what is. It was so rushed and half baked they didn't even have a spammable AoE for dungeons.

    In fairness though, other roles have had similar issues where the design team haven't really understood how the job actually plays. Warrior in early ARR was an amusing standout but I think Ninja and Monk have been in similar situations too?
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Because they don't. Their QA tester was literally replaced because they "got too good".
    (21)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #5
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Don’t you find it odd that they don’t care to play healers as mains even though it’s part of their job to know the one and outs of each job and how it plays live?
    (6)