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  1. #11
    Player
    Xylira's Avatar
    Join Date
    Feb 2021
    Posts
    204
    Character
    Xylira Mierqid
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    10 sec of invuln isn't enough time to run up to a node from outside of attack range and capture it.

    If your team is letting them that close to the node *before* engaging them, you have a different problem you should focus on rectifying first, before complaining about some dumb cheese.
    Nice try attempting to move the goal posts to avoid the issue. In many cases you don't even need to pop your invuln before even getting to the node with how tanky paladin is. Even if you would have to pop invuln beforehand, you can still take a beating on the way to the node before going invuln and get about 4 seconds of invuln travel time to get to the node and start capping to abuse this nonsense because of how long the invuln is and how short the cap time is comparatively.

    It's very obviously unintended and unbalanced design, very likely because SE seems to have put in virtually no effort into trying to balance any of the pvp changes for Frontlines. It's honestly pretty laughable that anyone would actually attempt to defend this as being 'intended and balanced', unless of course they're trying to cover for their own abuse of it, or they're just trying to be contrarian.
    (9)
    Last edited by Xylira; 06-15-2022 at 11:24 AM.