They test if the code compiles and that's about it.
They test if the code compiles and that's about it.

In fact, it's fun when the crowd didn't understand how their spot was stolen XD
Wrong. I've seen it turn the tide loads of times. Especially on A and S nodesI don't really see it as a huge issue. More than half of your points will (or should) be coming from kills. It's unlikely that a single node, capped by a single paladin, will determine the outcome of a game. It's dumb and annoying and will hopefully get fixed, but it's not like it's gamebreaking.
If you cant beat them, join them
If y'all are losing because an enemy team got a single node, even an S rank, then your team played like garbage. Straight up.
If your team is using the map and has awareness of spawn timers (so they're not getting stuck in on the west side of the map when you know there will be nodes popping up in the east soon), is properly attacking the correct team, is fighting efficiently and killing more than they are killed, a single node will not turn the tide of a fight.
This is the problem with OH, and FL in general - people fixate *way* too much on single, individual events when they aren't why they won or lost. If you were in a position where a single node determined victory, then your team played like crap.
Found the person who exploits glitches and makes up excuses to justify it.If y'all are losing because an enemy team got a single node, even an S rank, then your team played like garbage. Straight up.
If your team is using the map and has awareness of spawn timers (so they're not getting stuck in on the west side of the map when you know there will be nodes popping up in the east soon), is properly attacking the correct team, is fighting efficiently and killing more than they are killed, a single node will not turn the tide of a fight.
This is the problem with OH, and FL in general - people fixate *way* too much on single, individual events when they aren't why they won or lost. If you were in a position where a single node determined victory, then your team played like crap.
I typically play SCH or NIN.
But does this mean I should be immature like you and respond with "found the guy that doesn't know how to play FL and blames all his losses on anything but his team"? Is that how we do things here? Or can we at least pretend to be mature, socially functional adults?
Ignore Gserpent. He doesn't know how to play and thinks everything is perfectly balanced.
There's a lot of stuff right now that has little to no counter play to them and its pretty annoying. Hopefully they make some heavy changes in 6.2

Why does he keep saying SINGLE node as if the people doing the exploit only have 1 charge of Hallowed Ground? It's a limit break combined with a what, 20s CD skill? You can basically get a node on every spawn cycle under the right conditions, if that doesn't drastically improve your odds of winning then I don't know what would.
But yeah I guess if you massacre the team doing this exploit repeatedly for 10 minutes you would easily win, just win guys, it's not hard.
Exactly this, did a match the other day where 2 PLD capped at least 4 A ranks. Honestly they lost but only because our team let the 3rd one win out of spiteWhy does he keep saying SINGLE node as if the people doing the exploit only have 1 charge of Hallowed Ground? It's a limit break combined with a what, 20s CD skill? You can basically get a node on every spawn cycle under the right conditions, if that doesn't drastically improve your odds of winning then I don't know what would.
But yeah I guess if you massacre the team doing this exploit repeatedly for 10 minutes you would easily win, just win guys, it's not hard.
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