Garbage design.
DRK / PLD in pvp are pure cancer seriously, how you can give them 10 seconds of immunity? There is actually 0 counter play to it unlike before the rework where SMN could delete their barriers.
Garbage design.
DRK / PLD in pvp are pure cancer seriously, how you can give them 10 seconds of immunity? There is actually 0 counter play to it unlike before the rework where SMN could delete their barriers.


These 2 jobs has no real damage.
They are now the tank job.
Unlike 5.0 where PLD is a mobile cannon that can easily kill any jobs, they are now just a damage absorb.
Can I confirm if DRK can do the same thing? I had a game that had a DRK/WHM cap a gold point twice in the middle of fights between competing teams. On paper, Eventide should only be invulnerable to weapon skills, right? But I was quite sure abilities and LB didn't work. Not sure about CC.
Eventide shouldn't make them immune to anything. Eventide prevents the DRK from dying, but it doesn't protect them from damage or abilities like Hallowed Ground does.Can I confirm if DRK can do the same thing? I had a game that had a DRK/WHM cap a gold point twice in the middle of fights between competing teams. On paper, Eventide should only be invulnerable to weapon skills, right? But I was quite sure abilities and LB didn't work. Not sure about CC.
Yea. That was what I thought. But it seems almost like they could wade into a full alliance attacking them and still cap a point. I must be missing something.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



