I don't know, you tell me
https://twitter.com/GRYMMFFXIV/statu...97168346087424
I don't know, you tell me
https://twitter.com/GRYMMFFXIV/statu...97168346087424
I mean, you are not even on Spriggan, so even if SE decided to remove something someone got while it was in the rules, it wouldn't make any difference to you at all.I don't know, you tell me
https://twitter.com/GRYMMFFXIV/statu...97168346087424
Worry about Odin, instead.
And instead of seeking to punish other people for what they did inside the rules at the time, push SE to improve housing instead.
やはり、お前は……笑顔が……イイ
See, I actually kind of disagree with this. We are seeing such inflated numbers because we don't HAVE to click placards anymore.
The way I see it, Housing was already bad. Lotto just made it more avaliable for people who can't click (which is a good thing! fuck that system) but bad because they literally cannot support the amount players who want and can have a house right now.
I will say though, just towards the end is when placard clicking picked up again. I mean like MONTHS before endwalker, but before than unless it was a really high stakes plot, there were only a few people at any given time in both my experience on Primal and Aether.
Sorry to quote again, but this is part of the problem I have. Why are some people allowed to still do this when housing availability is such an issue? Why is someone breaking TOS at this point allowed to continue as such.
Is it against ToS though? I’m legit asking. I can’t find anything in the rules that says you can’t make as many service accounts as you want. Obviously this is how people are getting around the 1 FC house 1 private house per server rule.
So, I think part of the solution is to add something to the ToS about this kind of problem, and/or roll back the grandfathered people who had multiple plots and houses on the same account. Then they can take action. Otherwise if people are technically adhering to the rules and are just jerks, what can be done?
We really need to stop suggesting to SE they take stuff away from people playing by the rules, and instead put that effort into asking for what we want.
Because SE do have this repeated habit of monkey paw-ing things we ask for. Resulting in more pain and anguish than the state before.
If we all focus on asking for better housing, and stop saying "make it more exclusive please and take those people's houses away from them" they will hear a unified voice.
やはり、お前は……笑顔が……イイ
It's not against the TOS but it is against the intent of the rules in my opinion. I have lots of alts and I could do the more than one FC thing but my reason for making a FC is to share a house with my alts and a few select friends. Those buying up entire wards are doing so for the most part to generate gil in my opinion with sub/airship/gardening and to actually sell houses for a profit. SE tried a bit with the new rules but they aren't working obviously given people are still doing it.Is it against ToS though? I’m legit asking. I can’t find anything in the rules that says you can’t make as many service accounts as you want. Obviously this is how people are getting around the 1 FC house 1 private house per server rule.
So, I think part of the solution is to add something to the ToS about this kind of problem, and/or roll back the grandfathered people who had multiple plots and houses on the same account. Then they can take action. Otherwise if people are technically adhering to the rules and are just jerks, what can be done?
They need to remove the incentive at lease by decoupling airships/subs from FC and put those in GC. That won't eliminate the problem given some buy these houses for selling them at a profit for real money but it might stop a lot of it.
To a certain degree it gives information about how many players are dedicated. This can give information on how far they need to scale up and plan accordingly (or maybe even adjust the system to some degree). This information is not needed for knowing that the demand is high, its more about knowing how high it is. Sometimes things stabilize over time (instead of 2000 bids per cycle, it might drop to just 500)
And lets for example say they would implement the following: Each time you bid, but fail, the next bid gets another effective bid applied. bidding 10x consecutive for that gives you 10 bidding tokens (and lets say this is the cap to give new players a way to get equal relatively quick). Directly there is nothing changed here since 100 people would then take 1000 tokens and still only have a 1% chance. However, for the occasional bidder, they would be at 0.1% making it far less likely to take the house away from the 100 more dedicated players. And especialy when a new ward gets added, those 10 tokens suddenly will add a lot of value when bidding there. (note, you only still pay same price, extra tokens dont cost anything extra, they are just used for boosting your chances).
Thats why knowing such information can help. It can aid SE into designing a system in which dedication gets rewarded while still keeping it fair towards newer players by giving them fair chances as well. And even more important, lets say that they somehow manage to suddenly have plenty of houses available giving most players a house, such system could also help afterward, since some people will always be unlucky.
Dont underestimate the power of information.
SE needs to develop a pair of round things to be able to confront these kinds of people and say to them "I don't CARE if you bought them before we put in the 1 house per server rule or if you own 60 accounts to get around the rules, you get to keep 1 house ONLY!" I seem to recall before they put in the 1 house per server rule they announced that those who already had multiple houses would get informed ingame that they needed to pick which house they would keep and the rest would be demolished. They should've held their ground and went ahead with that plan.I don't know, you tell me
https://twitter.com/GRYMMFFXIV/statu...97168346087424
Whilst the few who selfishly own entire wards for themselves or are using them to flip at higher value to desperate FC's are a problem it's not going to fix the problem altogether that there are just far too few estates for all players to have their own personal houses. As I and several others have stated several times houses should NEVER have become personal and that sad excuse of an apartment for personal housing is too weak. Yeah let's stick a chocobo stable outside but give players no means to grow the onions outside of buying seeds at extortionate value off the MB by players who have houses and gardens to produce them.
Last edited by geekgirl101; 06-13-2022 at 07:19 PM.
They never said that. Please don't spread misinformation. The one house per server rule works fine for privates it's FC's they need to fix.SE needs to develop a pair of round things to be able to confront these kinds of people and say to them "I don't CARE if you bought them before we put in the 1 house per server rule, you get to keep 1 house ONLY" I seem to recall before they put in the 1 house per server rule they announced that those who already had multiple houses would get informed in game that they needed to pick which house they would keep and the rest would be demolished. They should've held their ground and went ahead with that plan. SE are too soft.
Whilst the few who selfishly own entire wards for themselves or are using them to flip at higher value to desperate FC's are a problem it's not going to fix the problem altogether that there are just far too few estates for all players to have their own personal houses. As I and several others have stated several times houses should NEVER have become personal and that sad excuse of an apartment for personal housing is too weak. Yeah let's stick a chocobo stable outside but give players no means to grow the onions outside of buying seeds at extortionate value off the MB by players who have houses and gardens to produce them.
Last edited by LaylaTsarra; 06-13-2022 at 07:20 PM.
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