I mean, it wouldn't be the first time Yoshida had no clue how his own game works. But this at least shows his mindset on the problem.
I guess to be fair it was more along the lines of "we have a certain memory budget per character and two different weapons would eat into this budget".
Last edited by Azuri; 06-09-2022 at 11:55 PM.
from what i can see, the game calls for say "ruby tide rapier". that leads to two models, "ruby tide rapier mainhand" and "ruby tide rapier offhand".I mean, it wouldn't be the first time Yoshida had no clue how his own game works. But this at least shows his mindset on the problem.
I guess to be fair it was more along the lines of "we have a certain memory budget per character and two different weapons would eat into this budget".
it means that the weapon is in two pieces and CAN be changed if the dev team wanted to. but it would still take work and use extra data when storing your glamour or saving your gearset. instead of having one link to two models, you need each model as its own separate entry.
(incidentally mch appears to have an offhand. its dozens of copies of the same lunchbox lmao)
so i understand why it probably wont be changed right now, especially with the graphics overhaul soon. but its not OFF the table.
Last edited by Lihtleita; 06-10-2022 at 12:52 AM.
The mindset thing I imagine is a big driver, and really the only way to change that is to request the feature enough to get looked into and changed, so that's what I did. (looks at Living Dead...)I mean, it wouldn't be the first time Yoshida had no clue how his own game works. But this at least shows his mindset on the problem.
I guess to be fair it was more along the lines of "we have a certain memory budget per character and two different weapons would eat into this budget".
Regarding memory, do we know if PLD sword/shield memory budget is split to equal other single skin classes? Feels like no, but could be clever implementation strategy.
from what i can see, the game calls for say "ruby tide rapier". that leads to two models, "ruby tide rapier mainhand" and "ruby tide rapier offhand".
it means that the weapon is in two pieces and CAN be changed if the dev team wanted to. but it would still take work and use extra data when storing your glamour or saving your gearset. instead of having one link to two models, you need each model as its own separate entry.
(incidentally mch appears to have an offhand. its dozens of copies of the same lunchbox lmao)
so i understand why it probably wont be changed right now, especially with the graphics overhaul soon. but its not OFF the table.
what is more likely the "case" isnt that the weapons are "mirrored" in runtime, but are mirrored beforhand(there are some asymetrical dual weapons for NIN iirc???) but still use the same "stuff" to reduce drawcalls etc
Pretty sure it's mirrored at runtime. Any asymmetrical weapons basically function like OP is asking already, there's just no way for the player to interact with that aspect. My guess is because SE seemingly doesn't like off-hand items. I think they would've removed the slot from the game entirely if it wasn't for paladins.
The small amount of glamour benefit would be outweighed by the increased filling of inventory and glamour dresser space.
We just went through this whole thing of dumping HQ harvests to save the item count. Something like this would be two steps backwards.
So what you're saying is that if this would happen, the ensuing complaints would force them to look into improving inventory/dresser and their management too? Whoa! Then this needs to happen yesterday.
You need to keep up with your news. We have 5 new plates and they're working on the dresser space.
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